Sky Isles world gen

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Sky Isles world gen

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Sky Isles is a mod for Minecraft that transforms the Overworld into an archipelago of floating islands, reimagines the stronhold, and completely changes the world generation to give players a new survival experience.

Mod Loaders
Minecraft

About

Description

Sky Isles — "floating islands"

A custom world preset featuring flying islands instead of the usual land.

Create a "Floating Islands" world — and you'll find yourself in an expanded Overworld with a height of 1024 blocks, where the entire game takes place high in the sky.

Generation — three levels:

    Large procedural islands are generated with a radius of 80 to 250 blocks, featuring terrain, forests, and custom biomes. The world base is at Y≈200.

    Clustered islands — groups of 3–8 islands connected by hanging vines, at an altitude of ~340.

    The lower layer — a scattering of small islets below the main one, up to a radius of 2000, plus individual small islets within the main level.

Many settings:

You can set the starting island yourself (default is plains); biomes are assigned to islands and clusters; undesirable ones can be disabled.

Strongholds have been replaced.

Instead of underground fortresses, there is a final structure consisting of two parts: a lower island and an upper tower with gate portals. At the top is the end portal.

The mechanics of the gate portal.

Without preparation, access to the portal to the end is closed — the player is thrown back. To open the Gates, you need to collect 12 Ender Eyes: then the passage is unlocked. The Ender pearl on the upper island is blocked, and the area near the tower inflicts a surge of fatigue on the player — you have to go through it honestly.

Settings when creating a world (your screen in the world configuration, 3 tabs):

    Islands: size (min./max. radius), distance between islands, Y-axis height;

    Biomes: starting biome, list of biomes to disable;

    Generation: 1 or 2 layers, frequency of clustered islands, on/off cutscene on entry.

Other:

Intro cutscene on entry to the world, destroyed portals appear simply as separate islands.

We recommend using BSL shaders and sodium mod for optimization :)

Good luck with the game and have fun making interesting discoveries!

PS This mod is in the active development stage; we plan to add floating islands to the nether, as well as slightly rework the end. Please report any bugs and suggest improvements in the comments—I'll be grateful!