Orechards
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Resource Trees for use in 1.18.2+ ModPacks-- Inspired by 1.12 Sky Orchards
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Adds new ores or other raw resources.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A mod, Inspired by Sky Orchards for 1.12.2 by vadis365, for use in 1.18.2+ ModPacks. Orechards is intended as a resource for mod packs and does not have many built in compatibilities at the moment. It is currently compatible with Bonsai Trees 3 . I will be working on more integrated compatibilities in the near future. I plan to implement as many of the original Resource tree recipes as I can soon. I work on this and update it regularly, if you have any compatibility requests or issues please let me know and I will be glad to work on them quickly as possible. Currently all versions of the Ore trees randomly fill Plains Biomes. This can be toggled off in the Configuration settings. Trees can be added easily with just a Name and a decimal Color# Just make sure they are in the same spot of the list and that both lists are the same size trees can be removed in the same manner but errors in the config files will cause it to return to default configurations. For the best results can be added to the end of the list in the "orechards-common.toml" file, changes to the last_orechards.toml will not result in any changes and will likely cause a reset to default as it is simply a save file for the previously loaded tree configuration. You will need to load the game for the first time to generate the default files. After that making the changes to the file before launch is the easiest way to edit preventing the need for resets that accompany use of a in game mod config adjustment. It is still compatible and works well with mods like Configured, However you do have to restart before any changes will be seen in game. I am more than happy to answer any questions as this is still undergoing plenty of changes but my plan is to use it as the center point of a ModPack of my own centered around being a lightweight version of a Sky Factory type pack for newer versions.
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