SkyBlock Advancements

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SkyBlock Advancements

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This data pack modifies the story and nether advancements to better guide the progression in a skyblock world. It rearranges vanilla advancements and adds extra advancements.

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Adventure/Exploration
Skyblock
Gated Progression & Stages
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NeoForge
Fabric
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Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.12+mod

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SkyBlock Advancements

This data pack modifies the story and nether advancements to better guide the progression in a skyblock world. It rearranges vanilla advancements and adds extra advancements, It's perfect for skyblock maps such as Standard SkyBlock!

Rearranged for SkyBlock Progression

The advancements in the story tab are rearranged and rewritten to support the skyblock progression instead of the vanilla progression. Some examples include moving the iron ingot advancement after a new advancement to kill a zombie since the first iron doesn't come from iron ore, but instead from killing zombies.

Iron Ingot Advancement

Guided Experience

There are several added advancements that help players progress through the game without needing to already know random quirks in the game. Some examples include describing how to build a cobblestone generator, how to obtain a second water from bonemealing water, how to obtain grass without silk touch, and how to gain a second lava source. Most of these advancements give hints at these quirks instead of directly stating what they should do.

Cobblestone Generator Advancement

Cauldron Advancement

Modrinth Collection

Check out the skyblock collection for more related skyblock datapacks!

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  • Rearranged Advancements
    Rearranged Advancements The iron ingot advancement was moved to after an advancement for killing a zombie since the first iron is not obtained through iron ore.
  • Tutorial of Cobblestone Generator
    Tutorial of Cobblestone Generator This advancement gives players a visual of how their cobblestone generator should look
  • Guided Advancements
    Guided Advancements Some advancements give hints of what to do next, such as telling players to craft a cauldron, but not specifying why it may be useful.

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