Slaves Engineering
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Slaves Engineering is a technology mod centered around slave labor. Enslave villagers, turn them into obedient servants, and put them to work while you build an ever-growing industrial base powered by automation, energy, and logistics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Slaves Engineering is a technology mod centered around slave labor. Enslave villagers, turn them into obedient servants, and put them to work while you build an ever-growing industrial base powered by automation, energy, and logistics.
Servants
- Bind villagers with a slave collar and summon them as controllable servants
- Assign them to everyday work: farming, gathering, and base support
- Command and manage them with remotes and related tools
- Use warrior servants for combat when you need more than labor
Energy
- Generate power with combustion generators and solar panels
- Move energy through cable networks
- Store and buffer energy with energy orbs
- Power tools and devices that run on your network
Storage and logistics
- Expand capacity with modular storage
- Move items through pipe networks
- Manage access with terminals and access cards
- Automate crafting and progression with fabricators and research terminals
Base extras
- Fluid tanks, automatic doors, camouflage blocks, landmines, light panels, and more utility blocks for a lived-in base
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.228 or newer
- GeckoLib 4.8 or newer (required)
Development status
This is my first Minecraft mod. I am learning as I go. Some textures and models are not perfect yet, and I will keep polishing them whenever I get new ideas or find the time. Feedback is welcome.
Planned for future versions
- Fruit trees
- Some food
- Weapons
- Decorative blocks
- New farmable plants / crops
- More advanced machine-based crafting
- Additional slave professions / job types
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