Community listing page, reviews may not be monitored by the author.
Sleep Time Skip
No reviews yet
When you sleep, the night still passes for the world: crops grow, furnaces smelt, hoppers and minecarts move items, babies grow up and chickens lay eggs.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Minecraft 26.3 · NeoForge · Java 25
When everyone sleeps and the night is skipped, the skipped time actually passes for the world. Crops and trees grow, furnaces keep smelting, hoppers and minecarts keep moving items, babies grow up and chickens lay their eggs. The world ends up the way it would be if you had stayed awake all night.
What gets simulated
| 🌱 Plants and blocks | Crops, saplings, sugar cane, cactus, bamboo, pumpkins/melons, grass spread, copper oxidation, water freezing in cold biomes… (vanilla random ticks, statistically accurate) |
| 🔥 Machines | Furnaces, blast furnaces, smokers, brewing stands, campfires and hoppers run their normal logic for the skipped ticks |
| 🛤️ Minecarts | Hopper, chest, furnace and empty minecarts near players run tick by tick together with hoppers and furnaces, so super smelters, item distribution and minecart unloaders work |
| 🐔 Mobs | Babies grow up, breeding cooldowns tick down, chickens lay eggs |
Only the areas the game would actually be updating (around players, within simulation distance) are affected.
Configuration
config/sleeptimeskip-local.toml, or Mods → SleepTimeSkip → Config. Every part can be turned on or off. You can also set:
maxSimulatedTicks: the maximum number of ticks simulated per night.immediateChunkRadius: how many chunks around each player are simulated immediately (-1= everything at once).budgetMsPerTick: the time budget per server tick for the rest.types: which block entity types are simulated (ortickAllBlockEntitiesto simulate all of them).simulateMinecarts/maxMinecarts: minecart simulation on/off and the cap per night.- Lava fire spread (
simulateFluidRandomTicks): off by default.
Excluded on purpose: minecarts with passengers, TNT/spawner/command block minecarts.
Server / client
The mod only needs to be on the server (or in singleplayer). Clients connecting to a server with the mod don't need it, but they get the config screen and translations if they have it.
License
All Rights Reserved © Beguiny
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources