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Smart item deleter V2
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Smart Item Deleter v2 is a server-side optimization mod designed to automatically clean up dropped item entities when the item count exceeds a defined threshold.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances game performance and optimizes resource usage.
Includes tools and features for server management.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Description
🧹 Smart Item Deleter v2
A lightweight, intelligent item cleanup system for NeoForge 1.21.1
📘 Overview
Smart Item Deleter v2 is a server-side optimization mod designed to automatically clean up dropped item entities when the item count exceeds a defined threshold.
It tracks items individually to ensure fair, efficient, and safe removal — deleting only excess, old, and unimportant drops without disrupting normal gameplay.
✅ Supports NeoForge 21.1.215+, Youer 1.21.1, AsyncYouer-1.21.1
⚙️ Designed for Create-based and heavily modded survival servers
💾 Low overhead, deterministic cleanup cycles
⚙️ Configuration (for server owners)
Configuration file:
config/smart_item_deleter_v2-common.toml
| Option | Type | Default | Description |
|---|---|---|---|
| entityCountThreshold | int | 200 | Number of dropped item entities required before cleanup activates. |
| minItemAgeMs | long | 15000 | Minimum age (in milliseconds) before an item becomes eligible for deletion. Prevents immediate removal of new drops. |
| scanIntervalTicks | int | 20 | How often (in ticks) the system scans the world for items (20 ticks = 1 second). |
| scanJitterEnabled | boolean | true | Adds small random offset (±scanJitterTicks) to interval to reduce server tick spikes when multiple mods act simultaneously. |
| scanJitterTicks | int | 2 | Maximum jitter added/subtracted from each cleanup cycle’s timing. |
| consoleDebugLogging | boolean | true | When false, suppresses cleanup summary messages in the server console. |
| deletePercentage | int | 90 | Percentage of eligible items to delete each cycle (0–100). Protects the newest items even when threshold is exceeded. |
| whitelistMode | boolean | false | Toggles whitelist (true) or blacklist (false) filtering behavior. |
| filteredItems | list | [ ] | Accepts exact item IDs (minecraft:stone), tag references (#forge:ingots), or wildcard globs with */? (e.g., minecraft:*, minecraft:oak*) that define which items are protected (blacklist) or targeted (whitelist). |
Example:
entityCountThreshold = 250
minItemAgeMs = 15000
scanIntervalTicks = 20
deletePercentage = 80
whitelistMode = false
filteredItems = ["minecraft:nether_star", "minecraft:diamond"]
Wildcard example
filteredItems = ["minecraft:oak*"]
This configuration means:
- Cleanup runs roughly every second.
- Only starts when >250 dropped items exist.
- Deletes 80% of all items older than 15 seconds (prioritizing the oldest).
- Diamonds and Nether Stars will never be deleted.
🧠 Technical Details (for developers and maintainers)
Core Behavior
- Items are tracked in
TrackedItemsData, using persistent per-level storage. - Each item stores:
UUIDdimensionfirstSeenMs(time first detected)lastSeenMs(time last confirmed)
- Cleanup only occurs when the total item count exceeds the configured threshold.
- Items are eligible if:
- Their age ≥
minItemAgeMs - They pass the current policy filter (blacklist/whitelist mode)
- Their age ≥
- When
protectNamedItemsis enabled, items with custom names are ignored entirely — they do not count toward the threshold and are never deleted.
Deletion Logic
- All eligible items are sorted oldest first (ascending by
firstSeenMs). - The number of deletions per cycle is:
deletions = min(excess_items, eligible_items * (deletePercentage / 100))
- This ensures:
- The server maintains stable tick times.
- Recent player drops are preserved.
- Automated machines that constantly spill items are kept clean.
Jitter (scan desynchronization)
- The system uses a randomized interval of:
nextInterval = scanIntervalTicks ± scanJitterTicks
to avoid simultaneous heavy-tick bursts when multiple mods or systems run periodic updates.
Commands
| Command | Description |
|---|---|
| /cleanup run | Forces a cleanup cycle manually. |
| /cleanup status | (Planned) Displays tracked item count, eligible items, and current thresholds. |
| /cleanup config | Changes values in the config on the fly. |
💡 Future Plans
- Provide in-game feedback via action bar or server console only
- Expose metrics to
/cleanup statusor a scoreboard-compatible data point
📜 License
MIT License — freely usable and modifiable.
Please credit Metl_Play if redistributed.
Would be appreciated if I am mentioned in modpacks, but it's not required.
🧩 Credits
- Developer: Metl_Play
- Minecraft: 1.21.1 (NeoForge)
- Mappings: Parchment mappings
- Libraries: NeoForge API, standard Java collections
“It’s not just a cleaner mod — it’s a smarter janitor.” 🧠🧹
How it should work, why and the idea are done by Human
Coded and implemented by AI
🧹 Smart Item Deleter v2
A lightweight, intelligent item cleanup system for NeoForge 1.21.1
📘 Overview
Smart Item Deleter v2 is a server-side optimization mod designed to automatically clean up dropped item entities when the item count exceeds a defined threshold.
It tracks items individually to ensure fair, efficient, and safe removal — deleting only excess, old, and unimportant drops without disrupting normal gameplay.
✅ Supports NeoForge 21.1.215, Youer 1.21.1, AsyncYouer-1.21.1
⚙️ Designed for Create-based and heavily modded survival servers
💾 Low overhead, deterministic cleanup cycles
⚙️ Configuration (for server owners)
Configuration file:
config/smart_item_deleter_v2-common.toml
| Option | Type | Default | Description |
|---|---|---|---|
entityCountThreshold |
int |
200 |
Number of dropped item entities required before cleanup activates. |
minItemAgeMs |
long |
15000 |
Minimum age (in milliseconds) before an item becomes eligible for deletion. Prevents immediate removal of new drops. |
scanIntervalTicks |
int |
20 |
How often (in ticks) the system scans the world for items (20 ticks = 1 second). |
scanJitterEnabled |
boolean |
true |
Adds small random offset (±scanJitterTicks) to interval to reduce server tick spikes when multiple mods act simultaneously. |
scanJitterTicks |
int |
2 |
Maximum jitter added/subtracted from each cleanup cycle’s timing. |
consoleDebugLogging |
boolean |
true |
When false, suppresses cleanup summary messages in the server console. |
deletePercentage |
int |
90 |
Percentage of eligible items to delete each cycle (0–100). Protects the newest items even when threshold is exceeded. |
whitelistMode |
boolean |
false |
Toggles whitelist (true) or blacklist (false) filtering behavior. |
filteredItems |
list |
[] |
Accepts exact item IDs (minecraft:stone), tag references (#forge:ingots), or wildcard globs with */? (e.g., minecraft:*, minecraft:oak*) that define which items are protected (blacklist) or targeted (whitelist). |
Example:
entityCountThreshold = 250
minItemAgeMs = 15000
scanIntervalTicks = 20
deletePercentage = 80
whitelistMode = false
filteredItems = ["minecraft:nether_star", "minecraft:diamond"]
Wildcard example
filteredItems = ["minecraft:oak*"]
This configuration means:
- Cleanup runs roughly every second.
- Only starts when >250 dropped items exist.
- Deletes 80% of all items older than 15 seconds (prioritizing the oldest).
- Diamonds and Nether Stars will never be deleted.
🧠 Technical Details (for developers and maintainers)
Core Behavior
- Items are tracked in
TrackedItemsData, using persistent per-level storage. - Each item stores:
UUIDdimensionfirstSeenMs(time first detected)lastSeenMs(time last confirmed)
- Cleanup only occurs when the total item count exceeds the configured threshold.
- Items are eligible if:
- Their age ≥
minItemAgeMs - They pass the current policy filter (blacklist/whitelist mode)
- Their age ≥
- When
protectNamedItemsis enabled, items with custom names are ignored entirely — they do not count toward the threshold and are never deleted.
Deletion Logic
- All eligible items are sorted oldest first (ascending by
firstSeenMs). - The number of deletions per cycle is:
deletions = min(excess_items, eligible_items * (deletePercentage / 100)) - This ensures:
- The server maintains stable tick times.
- Recent player drops are preserved.
- Automated machines that constantly spill items are kept clean.
Jitter (scan desynchronization)
- The system uses a randomized interval of:
to avoid simultaneous heavy-tick bursts when multiple mods or systems run periodic updates.nextInterval = scanIntervalTicks ± scanJitterTicks
Code Structure
| Package | Purpose |
|---|---|
core/ |
Cleanup logic, ticking, filtering, and execution |
persist/ |
Persistent tracking data (SavedData) for per-world storage |
config/ |
Configuration spec and loading |
command/ |
Optional /cleanup admin command for manual triggering |
Commands
| Command | Description |
|---|---|
/cleanup run |
Forces a cleanup cycle manually. |
/cleanup status |
(Planned) Displays tracked item count, eligible items, and current thresholds. |
/cleanup config |
Changes values in the config on the fly. |
💡 Future Plans
- Provide in-game feedback via action bar or server console only
- Expose metrics to
/cleanup statusor a scoreboard-compatible data point
📜 License
MIT License — freely usable and modifiable.
Please credit Metl_Play if redistributed.
Would be appreciated if I am mentioned in modpacks, but it's not required.
🧩 Credits
- Developer: Metl_Play
- Minecraft: 1.21.1 (NeoForge)
- Mappings: Parchment mappings
- Libraries: NeoForge API, standard Java collections
“It’s not just a cleaner mod — it’s a smarter janitor.” 🧠🧹
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