SnakePlayer
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MOD that allows the player to become a snake
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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MOD that allows the player to become a snake.
The length of the player snake changes according to XpLevel.
The number of segments is XpLevel+1.
0. player NBT
| NBT Key | Type | Purpose |
|---|---|---|
IsSnake |
Boolean | Indicates whether the player is in "snake mode." |
SnakeHeadSize |
Float | Stores the size of the player's head in snake mode. |
SnakeBodySegmentSize |
Float | Represents the size of the player's body segments in snake mode. |
SnakeDamage |
Float | Damage an entity suffers when it comes into contact with a player segment |
SnakeSpeed |
Float | Determines the automatic movement speed of the player in snake mode. |
1. Command
1.0. vanilla
You can use vanilla commands to modify the experience.
/experience set @s 100 levels
1.1. /snake <targets> <dataparameter_key> <value>
targets: Specifies the player(s) to apply the command to.
DataParameter_key: Specifies which attribute to modify. The following keys are available:
isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode."
headSize: The size of the snake's head (float, range: 0.1 - 10.0).
bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0).
damage: The damage dealt by the snake's body segments (float, range: >= 0).
speed: The movement speed of the snake (float, range: 0.0 - 0.75).
Effect: Adjusts the corresponding attribute for the targeted players.
Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error.
1.2. (MOD ver1.3+) /snake config <action> [parameters]
Configuration to allow players to respawn avoiding other player positions already present.
Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r.
set: Allows modifying configuration settings related to the snake system.
- spread <true|false>
Enables or disables the spread functionality.
true: Enables spreading.
false: Disables spreading (default spawning).
- spread_pos <cx> <cz>
Sets the spread position's center coordinates.
cx: X-coordinate (double)
cz: Z-coordinate (double)
- spread_Range <L> Sets the maximum range within which the snake spreads.
L: (double, range: 0.1 - 10000.0)
- spread_minimum_distance <r> Sets the minimum distance between spread entities.
r: (double, range: 0.1 - 100.0)
- segment_experience <exp> Sets the segment's experience orb.
segment_experience: (int : 0 -)
get <key>: Retrieves the current value of a configuration setting.
Snake Player

MOD that allows the player to become a snake.
The length of the player snake changes according to XpLevel.
The number of segments is XpLevel+1.
0. player NBT
| NBT Key | Type | Purpose |
|---|---|---|
IsSnake |
Boolean | Indicates whether the player is in "snake mode." |
SnakeHeadSize |
Float | Stores the size of the player's head in snake mode. |
SnakeBodySegmentSize |
Float | Represents the size of the player's body segments in snake mode. |
SnakeDamage |
Float | Damage an entity suffers when it comes into contact with a player segment |
SnakeSpeed |
Float | Determines the automatic movement speed of the player in snake mode. |
1. Command
1.0. vanilla
You can use vanilla commands to modify the experience.
/experience set @s 100 levels
1.1. /snake <targets> <dataparameter_key> <value>
-
targets: Specifies the player(s) to apply the command to.
-
DataParameter_key: Specifies which attribute to modify. The following keys are available:
-
isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode."
-
headSize: The size of the snake's head (float, range: 0.1 - 10.0).
-
bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0).
-
damage: The damage dealt by the snake's body segments (float, range: >= 0).
-
speed: The movement speed of the snake (float, range: 0.0 - 0.75).
Effect: Adjusts the corresponding attribute for the targeted players.
Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error.
1.2./snake config <action> [parameters]
Configuration to allow players to respawn avoiding other player positions already present.
Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r.
- set: Allows modifying configuration settings related to the snake system.
- spread <true|false>
Enables or disables the spread functionality.
true: Enables spreading.
false: Disables spreading (default spawning).
- spread_pos
Sets the spread position's center coordinates.
cx: X-coordinate (double)
cz: Z-coordinate (double)
- spread_Range <L> Sets the maximum range within which the snake spreads.
L: (double, range: 0.1 - 10000.0)
- spread_minimum_distance Sets the minimum distance between spread entities.
r: (double, range: 0.1 - 100.0)
- segment_experience Sets the segment's experience orb.
segment_experience: (int : 0 -)
- get : Retrieves the current value of a configuration setting.
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