SnakePlayer

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SnakePlayer

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MOD that allows the player to become a snake

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Forge
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
[fabric]snakeplayer-26.2-v1.4.1.jar
Authors
CurseForge
Modrinth

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About

Description

header

snake

MOD that allows the player to become a snake.

The length of the player snake changes according to XpLevel.

The number of segments is XpLevel+1.

0. player NBT

NBT Key Type Purpose
IsSnake Boolean Indicates whether the player is in "snake mode."
SnakeHeadSize Float Stores the size of the player's head in snake mode.
SnakeBodySegmentSize Float Represents the size of the player's body segments in snake mode.
SnakeDamage Float Damage an entity suffers when it comes into contact with a player segment
SnakeSpeed Float Determines the automatic movement speed of the player in snake mode.

1. Command

1.0. vanilla

You can use vanilla commands to modify the experience.

/experience set @s 100 levels

1.1. /snake <targets> <dataparameter_key> <value>

targets: Specifies the player(s) to apply the command to.

DataParameter_key: Specifies which attribute to modify. The following keys are available:

  1. isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode."

  2. headSize: The size of the snake's head (float, range: 0.1 - 10.0).

  3. bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0).

  4. damage: The damage dealt by the snake's body segments (float, range: >= 0).

  5. speed: The movement speed of the snake (float, range: 0.0 - 0.75).

Effect: Adjusts the corresponding attribute for the targeted players.

Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error.

1.2. (MOD ver1.3+) /snake config <action> [parameters]

Configuration to allow players to respawn avoiding other player positions already present.

Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r.

set: Allows modifying configuration settings related to the snake system.

  • spread <true|false>

Enables or disables the spread functionality.

true: Enables spreading.

false: Disables spreading (default spawning).

  • spread_pos <cx> <cz>

Sets the spread position's center coordinates.

cx: X-coordinate (double)

cz: Z-coordinate (double)

  • spread_Range <L> Sets the maximum range within which the snake spreads.

L: (double, range: 0.1 - 10000.0)

  • spread_minimum_distance <r> Sets the minimum distance between spread entities.

r: (double, range: 0.1 - 100.0)

  • segment_experience <exp> Sets the segment's experience orb.

segment_experience: (int : 0 -)

get <key>: Retrieves the current value of a configuration setting.

Snake Player

logo image

MOD that allows the player to become a snake.

The length of the player snake changes according to XpLevel.

The number of segments is XpLevel+1.

0. player NBT

NBT Key Type Purpose
IsSnake Boolean Indicates whether the player is in "snake mode."
SnakeHeadSize Float Stores the size of the player's head in snake mode.
SnakeBodySegmentSize Float Represents the size of the player's body segments in snake mode.
SnakeDamage Float Damage an entity suffers when it comes into contact with a player segment
SnakeSpeed Float Determines the automatic movement speed of the player in snake mode.

1. Command

1.0. vanilla

You can use vanilla commands to modify the experience.

/experience set @s 100 levels

1.1. /snake <targets> <dataparameter_key> <value>

  • targets: Specifies the player(s) to apply the command to.

  • DataParameter_key: Specifies which attribute to modify. The following keys are available:

  1. isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode."

  2. headSize: The size of the snake's head (float, range: 0.1 - 10.0).

  3. bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0).

  4. damage: The damage dealt by the snake's body segments (float, range: >= 0).

  5. speed: The movement speed of the snake (float, range: 0.0 - 0.75).

Effect: Adjusts the corresponding attribute for the targeted players.

Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error.

1.2./snake config <action> [parameters]

Configuration to allow players to respawn avoiding other player positions already present.

Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r.

  • set: Allows modifying configuration settings related to the snake system.
  • spread <true|false>

Enables or disables the spread functionality.

true: Enables spreading.

false: Disables spreading (default spawning).

  • spread_pos

Sets the spread position's center coordinates.

cx: X-coordinate (double)

cz: Z-coordinate (double)

  • spread_Range <L> Sets the maximum range within which the snake spreads.

L: (double, range: 0.1 - 10000.0)

  • spread_minimum_distance Sets the minimum distance between spread entities.

r: (double, range: 0.1 - 100.0)

  • segment_experience Sets the segment's experience orb.

segment_experience: (int : 0 -)

  • get : Retrieves the current value of a configuration setting.

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  • HFuE33rbsAAkQAh.jpg
    HFuE33rbsAAkQAh.jpg HFuE33rbsAAkQAh.jpg
  • logo.png
    logo.png logo.png
  • image2
    image2

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