Soaring Phantoms
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Replaces vanilla's terrible phantom spawning rules with an altitude-based approach. Fully configurable.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Adds or enhances hostile creatures and enemies.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Soaring Phantoms
This mod changes how phantom spawning works. Phantoms now spawn only at high altitudes at night, regardless of whether you slept or not. Holding a phantom membrane in your hands prevents all phantom spawns. The goal is to replace the notoriously annoying vanilla spawn mechanics with non-intrusive and reliable spawn mechanics.
Fabric version requires Fabric API and owo-lib. Use Mod Menu to change settings in-game.
NeoForge version has no dependencies. Use the Mods screen to change settings in-game.
Features
Altitude-Based Phantom Spawning
When enabled, the game attempts to spawn phantoms around the player at night time and when they're above the defined starting Y height. The chance that the spawn attempt will succeed is based on how much higher the player is above the starting Y height.
- Replaces the vanilla insomnia-based phantom spawning mechanic
- Setting the
doInsomniagame rule tofalsestill disables all phantom spawns - Phantoms still only spawn at night, and still won't spawn if there is a block above the player that blocks light
- The chance of the spawn attempt succeeding is the following:
1 - (startingYHeight / playerYPosition)
Configuration options:
- Toggle altitude-based spawning on or off
- Set the starting Y height for spawning (default 128)
- Set the frequency at which the spawn check will run, in seconds (default 30 + random number from 0 to 29)
Repel Phantom Spawns with Defined Items
When enabled, phantoms will be unable to spawn if the player is holding any item defined as a repellent item in their main hand or off-hand.
Configuration options:
- Toggle phantom repelling on or off
- Add new items to the phantom repellent item list (default:
minecraft:phantom_membrane)
Soaring Phantoms
This mod changes how phantom spawning works. Phantoms now spawn only at high altitudes at night, regardless of whether you slept or not. Holding a phantom membrane in your hands prevents all phantom spawns. The goal is to replace the notoriously annoying vanilla spawn mechanics with non-intrusive and reliable spawn mechanics.
Fabric version requires Fabric API and Fzzy Config. Use Mod Menu to change settings in-game.
NeoForge version has no dependencies. Use the Mods screen to change settings in-game.
Features
Altitude-based phantom spawning
When enabled, the game attempts to spawn phantoms around the player at night time and when they're above the defined starting Y height. The chance that the spawn attempt will succeed is based on how much higher the player is above the starting Y height.
- Replaces the vanilla insomnia-based phantom spawning mechanic
- Setting the
doInsomniagame rule tofalsestill disables all phantom spawns - Phantoms still only spawn at night, and still won't spawn if there is a block above the player that blocks light
- The chance of the spawn attempt succeeding is the following:
1 - (startingYHeight / playerYPosition)
Configuration options:
- Toggle altitude-based spawning on or off
- Set the starting Y height for spawning (default 160)
- Set the frequency at which the spawn check will run, in seconds (default 30 + random number from 0 to 29)
Passive phantoms before the Ender Dragon
When enabled, phantoms won't attack the player until the player provokes them, and will spawn above the passive spawn start height, which is lower than the normal spawn start height by default. After defeating the Ender Dragon, phantoms will return to being aggressive on spawn. Phantoms which spawn in the End are always aggressive by default.
This feature is disabled by default.
Configuration options:
- Toggle the feature on or off
- Set the starting Y height for passive spawning (default 96)
- Control whether phantoms spawned in the End should be always aggressive or not
Repel phantom spawns with defined items
When enabled, phantoms will be unable to spawn if the player is holding any item defined as a repellent item in their main hand or off-hand.
Configuration options:
- Toggle phantom repelling on or off
- Add new items to the phantom repellent item list (default:
minecraft:phantom_membrane)
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