Mod
Social Distance
No reviews yet
Provide protection for mobs, preventing damage sources beyond "Social Distance".
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
🪄Introduction
This mod is mainly made for modpacks, preventing players from easily killing bosses from afar.
⚙️Configuration
The initial configuration file looks like:
{
"show_message": true,
"message_overlay": true,
"distance_config": {
"minecraft:wither": 32.0,
"minecraft:warden": 32.0
}
}
To add the boss to the protection list, just simply add an entry to the "distance_config" property.
The key of the entry represents the identifier (namespace:path) of the entity.
The value represents the "social distance" (float), within which players can attack the target.
✉️Feedback
If there are any bugs or suggestions, please provide feedback to the issue page.
🪄Introduction
This mod is mainly made for modpacks, preventing players from easily killing bosses from afar.
⚙️Configuration
The initial configuration file looks like:
{
"show_message": true,
"message_overlay": true,
"distance_config": {
"minecraft:wither": 32.0,
"minecraft:warden": 32.0
}
}
To add the boss to the protection list, just simply add an entry to the "distance_config" property.
The key of the entry represents the identifier (namespace:path) of the entity.
The value represents the "social distance" (float), within which players can attack the target.
✉️Feedback
If there are any bugs or suggestions, please provide feedback to the issue page.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers