Solace
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A per-player middleground between Survival and Creative: one player gets a safe, no-combat state with a dial up to creative-lite, while everyone else keeps full vanilla survival on the same world.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Solace
A per-player middleground between Survival and Creative, for Fabric on Minecraft 26.1 and 26.2.
One player opts into a safe, no-combat "Solace" state (immune to harm, ignored by hostile mobs, with a dial from pure safe-survival up to creative-lite) while everyone else keeps full vanilla survival on the same world. World difficulty is never changed, and nothing about the world itself is touched: Solace lives entirely on the player.
Built for mixed-comfort servers: one person wants to build, garden, and explore without ever being chased off a cliff by a creeper, and everyone else wants survival to stay survival. Solace gives that one player a bubble instead of giving the whole server peaceful mode.


What Solace players get
Always on while Solace is enabled:
- Damage immunity from every source: mobs, falls, fire and lava, drowning, suffocation, starvation
- Hostile mobs ignore them entirely (per player; mobs still hunt everyone else, including the Warden's sniffing and anger)
- No phantoms, ever, regardless of sleep
- Explosion base protection: creepers and other hostile explosions can't break blocks (configurable: hostile only, all explosions, a protected home region, or off)
- A can't-die backstop with void rescue, in case something slips through
/solace tp <player>to warp to a friend, and a shared/solace homewarp
The dial
Three presets stack quality-of-life on top of that baseline. Every row is also an
independent per-player flag via /solace set, so a preset is just a starting point.
| Feature | Survival+ | Comfort (default) | Creative-Lite |
|---|---|---|---|
| Real mining / crafting / gathering | ✅ | ✅ | ✅ |
| Tool durability required | ✅ | ✅ | optional off |
| Hunger | drains (harmless) | off | off |
| Underground night vision | no | ✅ | ✅ |
| Infinite torches | no | ✅ | ✅ |
Optional flight (/solace fly) |
no | no | ✅ |
| Reach boost | no | no | ✅ |
| Faster mining | no | no | ✅ |
| Infinite basic blocks | no | no | ✅ |
Infinite blocks and torches are driven by the solace:infinite_blocks and
solace:infinite_torches item tags, so datapacks can retune what counts as "basic."
Commands
/solace on | off | status
/solace preset survival+ | comfort | creative-lite
/solace set <feature> on | off # per-player override
/solace fly # toggle flight (if the cap allows)
/solace tp <player> # warp to a player (cooldown)
/solace home set | clear | tp # shared home warp (set/clear are op-only)
/solace admin <player> ... # op-only: manage other players
/solace reload # op-only: reload config
Ops can always use everything; non-ops manage themselves when allowSelfService is on.
The solace:use and solace:admin permission nodes are honored when a Fabric
permissions mod is present, falling back to op level 2.
Server-side config
Everything lives in config/solace.json on the server (editable in-game via Mod Menu +
Cloth Config on the client, or with a text editor and /solace reload):
defaultPreset: which preset new Solace players start onallowMultiplePlayers: limit Solace to a single slot, held persistently even while the holder is offlinepacifist: Solace players can't hurt mobs or players (directly, with projectiles, via pets, or with harmful potions)teleport: enable/disable, cooldown, cross-dimensionbaseProtection:hostile_explosions/all_explosions/home_region/offfeatureCaps: admin master switches for flight, reach, mining speed, no-durability, and infinite blocks that override any preset or personal override
License
MIT.
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