Solar's Enchantments: Remastered
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Adds 50+ enchantments!
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
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Solar’s Enchantments - Remastered
Solar’s Enchantments has been fully remastered and rebalanced, refining every enchantment for fairer everyday survival gameplay while keeping the chaos, power, and magic that made the mod unique!! :D
Enchantments
Aerial Grace (Boots) - Gain Slow Falling when falling from dangerous heights. Higher levels activate sooner.
Blast Miner (Pickaxe) - Mining blocks can trigger controlled explosions to help clear areas faster.
Cinderstep (Boots) - Leave a trail of fire while walking. Creates soul fire in Soul Sand Valleys.
Conduit’s Grace (Helmet) - In water or rain, gain Water Breathing, Night Vision, Dolphin’s Grace, and improved underwater mining speed.
Curse of Clumsiness (Boots) - Chance to take a small amount of damage when hitting the ground.
Curse of Diminishing (Armor) - Gradually lose hearts over time.
Curse of Draining (Armor) - Slowly drains your health.
Curse of Eternal Flame (Armor) - Permanently sets you on fire.
Curse of Frailty (Sword) - Swinging your sword has a chance to damage you.
Curse of Hunger (Armor) - Permanently gives Hunger I.
Curse of Reversal (Sword) - Attacking an entity has a chance to reflect the damage back onto you.
Curse of Silence (Armor) - Prevents potion effects from working.
Curse of the Anchor (Boots) - Prevents sprinting.
Curse of the Heartless (Armor) - Locks your health at half a heart.
Eclipse Mantle (Chestplate) - At night, gain Strength III and Night Vision. During the day, gain Weakness V and Blindness.
Equilibrium (Chestplate) - If you are exactly at 5 hearts, gain Strength I, Resistance II and Slowness I.
Fire Thorns (Armor) - Like Thorns, but burns attackers instead.
Floating Aspect (Sword) - Makes enemies float with Levitation. Higher levels make the effect stronger.
Fortitude (Armor) - Increases your maximum health. Higher levels grant even more hearts.
Fragile Strength (Armor) - Gain Strength when attacked, but lose health in return. Higher levels increase both the power and the cost.
Frigid Resilience (Armor) - In cold biomes, gain Water Breathing and Resistance.
Hollow Resistance (Armor) - Gain Resistance II, but suffer from Hunger II.
Invincibility (Armor) - Greatly reduces incoming damage, but damages your armour whenever you take damage. Higher levels are stronger, but cost more durability.
Last Light (Armor) - When below 3 hearts, gain Regeneration II and Resistance II for a short time.
Lifesteal (Sword) - Heal when damaging enemies. Higher levels heal more.
Lightning Aspect (Sword) - Chance to strike enemies with lightning on hit.
Lucky Hearts (Armor) - Rare chance to gain a huge temporary Health Boost and Regeneration when attacked.
Lunar Focus (Helmet) - If you have Night Vision, gain Speed I.
Moonlit Blessing (Helmet) - At night, with access to the sky, rarely passively restore health.
Overcharge (Boots) - When below 4 hearts, gain Speed. Higher levels give stronger Speed.
Poison Aspect (Sword) - Poisons enemies on hit. Higher levels apply stronger poison.
Rage (Armor) - When below 4 hearts, gain Strength, Speed, and Hunger. Higher levels increase both the buffs and the drawback.
Rain’s Embrace (Helmet) - While standing under the sky in rain, gain Regeneration I.
Range (Tool) - Increases tool reach. Higher levels increase reach further.
Reach (Sword) - Increases sword reach. Higher levels increase reach further.
Resisted (Shield) - Increases knockback and explosion knockback resistance while using a shield.
Rooted Stance (Boots) - While sneaking, gain regeneration, saturation, knockback resistance, and reduced jump strength. Higher levels change the strength of these effects.
Siphon (Sword) - A weaker but more stable version of Lifesteal. Higher levels restore more health.
Skybound (Chestplate) - Grants creative-style flight.
Smelting Touch (Pickaxe) - Automatically smelts mined blocks.
Speed Miner (Pickaxe) - Grants Haste while mining. Higher levels grant stronger Haste.
Springy Step (Boots) - Gain Jump Boost. Level II also grants Speed II.
Stride (Boots) - When attacked, rarely gain Speed II for 5 seconds to escape danger.
Sunlit Blessing (Helmet) - During the day, with access to the sky, rarely passively restore health.
Sunshine Mantle (Chestplate) - During the day, gain Strength III and Fire Resistance. At night, gain Weakness V and Blindness.
Unstable Aura (Armor) - When you regenerate health, nearby entities within a 10 block cube are highlighted.
Veinmaster (Pickaxe) - Mine connected veins of blocks more efficiently.
Vitality (Armor) - If you wake up at full health, gain Absorption IV.
Weakening Aspect (Sword) - Applies Weakness to enemies on hit. Higher levels apply stronger Weakness.
Wither Aspect (Sword) - Applies Wither to enemies on hit. Higher levels apply stronger Wither.
Adds 21 new enchantments to the game!!
CurseForge port: https://www.curseforge.com/minecraft/mc-mods/solars-enchantments
ALL ENCHANTMENTS:
Blast Miner (I - V)
Blast Miner does exactly what it sounds like – when you mine a block, an explosion occurs. The higher the level, the bigger the explosion (level 5 = massive – do not use it next to precious areas, you will probably lose it). There will be a brief immunity period a few ticks before the explosion so you don’t die.
Bouncing Aspect (I - II)
Similar to Fire Aspect, but with the Jump Boost effect. Hitting an enemy causes them to jump higher, with the effect duration and strength increasing per level. This is incompatible with other Aspect enchantments.
Curse of Diminishing
If an armor piece has this curse, your health will slowly diminish until you die (unless you take it off).
Curse of Eternal Flame
If an armor piece has this curse, you will constantly be set ablaze until you take it off.
Curse of Silence
If an armor piece has this curse, all potion effects – good and bad – will be removed, rendering Golden Apples basically useless.
Curse of the Anchor
If an armor piece has this curse, you’ll be unable to sprint.
Curse of the Heartless
Permanently sets your health to half a heart... ...you have to be really unlucky to get this.
Fire Thorns
Basically like Thorns, but deals fire damage instead.
Floating Aspect (I - II)
Similar to Fire Aspect, but with the Levitation effect. Hitting an enemy causes them to float upward, with the effect duration and strength increasing per level. This is incompatible with other Aspect enchantments.
Invincibility
Basically Protection IV with a massive buff – reduces all incoming damage by 1024 – meaning you can jump from the surface to deepslate level and live!! i– i think– i forgot–
Lightning Aspect (I - II)
Upon hitting an entity, a wave of lightning strikes the ground, hitting (potentially) multiple targets with a single hit.
Lucky Hearts
When you're attacked and an armor piece has this enchantment, you have a 5% chance to get 50 HEARTS for one minute! However, there is also a 5% chance that when you have these extra hearts, they can be taken away if you are attacked during the minute that you have them.
Moonlit Blessing
If you can see the sky at night, there's a 5% chance to regenerate health!
Poison Aspect (I - II)
Similar to Fire Aspect, but with the Poison effect. Hitting an enemy causes them to suffer poison, with the effect duration and strength increasing per level. This is incompatible with other Aspect enchantments.
Smelting Touch
Upon mining a block, it will give you its smelted form. For example: Stone = Smooth Stone Cobbled Deepslate = Deepslate Block of Raw Iron = Block of Iron …etc. This is incompatible with Silk Touch.
Speed Miner (I - III)
If a tool has this enchantment, you will get Haste. The level of Haste increases per level.
Stride
When you're attacked, you have a 5% chance to get Speed III to get away from enemies.
Sunlit Blessing
If you can see the sky in the daytime, there's a 5% chance to regenerate health!
Weakening Aspect (I - II)
Similar to Fire Aspect, but with the Weakness effect. Hitting an enemy causes them to deal less damage, with the effect duration and strength increasing per level. This is incompatible with other Aspect enchantments.
Wither Aspect (I - II)
Basically like Fire Aspect, but with the Wither effect. The length and strength of the effect increases per level. This is incompatible with other Aspect enchantments.
XP Dropper (I - IV)
With this enchantment, you have a chance to get XP from every block you break!!
Note: All Aspect enchantments (Wither, Floating, Fire, Lightning, Poison, Weakening, and Bouncing) are incompatible with each other to maintain balance.
This mod was made with MCreator!! You can use this in your modpack. Give credit if you want, but I don’t mind.
This is my first publicly released mod.
If there’s anything you want me to add/improve on, let me know! :)
I am only limited to the versions MCreator supports, but I’ll try to port this mod to as many versions as I can!!
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