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[SOLCP]Spice Of Life Carrot Power
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Food variety grants configurable attack power and damage reduction.
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This mod is based on the API provided by Spice of Life: Carrot Edition and gives players direct, configurable combat rewards for eating a wider variety of foods.
Spice of Life: Carrot Edition can only provide a simple health bonus, but this module offers additional attack and defense attributes.
The number of unique foods a player has eaten can provide four independent combat bonuses:
- Flat damage bonus, which directly increases final damage dealt.
- Percentage damage bonus, which increases final damage dealt by a percentage.
- Flat damage reduction, which directly reduces incoming damage.
- Percentage damage reduction, which reduces incoming damage by a percentage.
Each bonus can be configured separately, including the amount gained per progression point, its maximum accumulated value, effect window, and cooldown. Negative values are also supported, allowing modpack creators to design penalties or other specialized progression rules.
Several configurable progression modes are available:
- Gain one progression point for every unique food eaten.
- Gain one progression point after eating a configurable number of unique foods.
- Use custom milestones, such as gaining progression points after eating 5, 10, and 20 different foods.
The Food Book displays the base values of all four bonuses, together with their final values after the Food Power Attack Amplifier and Food Power Defense Amplifier attributes are applied.
The mod also includes a permanent attribute system for special foods. Modpack creators can configure:
- The food item ID.
- The attribute granted after eating it.
- The permanent attribute amount.
- The modifier operation, including flat addition, base multiplication, and total multiplication.
Tooltips for special foods display the translated attribute name and the amount granted. Rewards that have not yet been obtained are shown in a highlighted color. After the player eats the food and receives all of its configured permanent attributes, the tooltip becomes gray, making previously consumed special foods easy to identify.
The configuration can also allow player-owned entities and magical summons to inherit the player’s Food Power bonuses, including summon ownership chains up to two levels deep.
With extensive control over progression, combat bonuses, limits, cooldowns, special foods, and summon inheritance, this mod is suitable for regular survival worlds, RPG-style gameplay, heavily customized environments, and large modpacks.
本模组基于生活调味料:胡萝卜版(Spice of Life: Carrot Edition)的 API,为“品尝更多种类的食物”提供更加直接、可配置的战斗收益。
玩家品尝过的食物种类可以转化为四种独立的战斗加成:
- 固定伤害增幅:直接提高最终造成的伤害。
- 百分比伤害增幅:按照比例提高最终造成的伤害。
- 固定伤害减免:直接减少最终受到的伤害。
- 百分比伤害减免:按照比例降低最终受到的伤害。
以上四项数值均可分别配置每个进度提供的加成、最大累计上限、触发窗口和冷却时间。配置允许使用负值,因此也可以用于设计降低伤害、增加承伤等特殊规则。
模组提供多种可自定义的食物进度计算方式:
- 每品尝一种新食物获得一个进度。
- 每品尝指定数量的食物获得一个进度。
- 使用自定义里程碑列表,例如在品尝 5、10、20 种食物时分别获得一个进度。
玩家可以通过“食物手册”查看当前四项加成的基础数值,以及经过“美食之力攻击增幅”和“美食之力防御增幅”属性计算后的最终数值。
本模组还提供特殊食物永久属性系统。整合包作者可以通过配置文件指定:
- 食物的物品 ID;
- 食用后获得的属性 ID;
- 永久增加的属性数值;
- 属性修饰符的计算方式,包括固定加法、基础值乘法和最终值乘法。
特殊食物的提示信息会显示其提供的属性名称和数值。玩家尚未获得奖励时,提示会以醒目颜色显示;成功食用并获得全部对应永久属性后,提示会变为灰色,方便玩家识别哪些特殊食物已经品尝。
配置还可以控制玩家随从与魔法召唤物是否继承玩家的美食之力效果,并支持最多两层的召唤关系。丰富的数值和进度选项使本模组既适合普通生存,也适合大型整合包、RPG 玩法及魔改环境。
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