Someone's There

Quick rating

Someone's There

No reviews yet

Occasional footsteps from somewhere nearby that shouldn't be there — always matching the ground you're actually standing on.

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Someone's There

Every so often, you'll hear a few footsteps close by. Always matching the ground you're actually standing on. There's never anyone there.

Features

Footsteps trigger at random intervals, from a random spot within a short radius of you — never right on top of you, never from an impossible location like open air.

The sound always matches the real block under it, using the same step sounds Minecraft's own world already has for that material — dirt, stone, wood, sand, whatever's actually there. Nothing is hardcoded to a specific biome or setting.

Instead of a single isolated sound, each trigger plays a short sequence of 2-3 steps, spaced apart using the same walking rhythm a real player has, with the position shifting slightly between each one — like someone actually taking a few steps nearby, not a single sound effect going off.

No visuals, no messages, no entity. Just sound.

Optional Features (Config Options)

  • Whether the mod is enabled
  • How often footsteps can trigger (minimum/maximum interval)
  • How far away from the player they can occur (radius)
  • Overall volume

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works