Sorcery Age Addon:Scaling & RPG

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Sorcery Age Addon:Scaling & RPG

By adfgdsgfOwner , v38092

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Adds RPG scaling (Attack/Enchants/Apotheosis) to JJK skills and buffs Summons.

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Client and Server

Must be installed on both the client and the server.

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Type
Mod
License
All Rights Reserved
Latest Version
jujutsu_addon-1.0.36.11.jar

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CurseForge ID
Modrinth ID

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About

Description

Requirement: This mod is an addon for Sorcery Age. You must install it first!

Why I made this? I made this mod because I love adding my favorite mods into modpacks, but I found that their stats just couldn't keep up with the rest of the game. So, I created this to solve that problem!

Main Features:

  • Dynamic Damage: Cursed Technique damage is no longer fixed. It now scales and increases based on your Player Attack Damage, Enchantments, Potions, and other buffs.
  • Stronger Summons: Shikigami and Cursed Corpses (Androids) will now inherit the owner's Armor, Toughness, and Attack stats.
  • Mob & NPC Compatibility: Other entities (like Maids or custom NPCs) can now become Sorcerers and use Cursed Techniques!
    • Check Stats: Shift-Right Click with a Stick to view their stats.
    • Reroll Technique: Shift-Right Click with a specific item (Default: Dirt/Cobblestone) to reroll their technique.
  • Ability Bar System: Added an ability bar for quick skill management! Fully supports Steal, Copy, and Curse Manipulation abilities.
  • New UI: Redesigned interfaces for Curse Manipulation and Shadow Storage (only accessible when opened through the Ability Bar).
  • Damage Prediction: Added a damage prediction display, including shikigami attack stats (not super accurate – use as a rough guide).
    • Note: The Ability Bar features may be integrated into the main mod in a future update.
  • Health Conversion System: A special feature designed for modpack balancing. You can convert the Health bonus gained from Grading into Armor and Toughness instead.
    • Why use this? Standard armor often fails against Magic or Bypass damage. I have implemented custom logic specifically for the armor gained from this conversion to theoretically mitigate these damage types.
    • Note: This special mitigation applies ONLY to the extra armor provided by this mod, not your base armor. Additionally, I have not tested whether this converted armor effectively mitigates all damage types in practice.
  • Mod Compatibility: Compatible with other mods like Iron's Spells and Apotheosis.
  • Configurable: You can configure the compatibility settings and ratios yourself in the config file.
  • Adaptation Mechanic: Added a Mahoraga-style adaptation mechanic. When enabled (via config or /jjkadapt), wearing Mahoraga's Wheel allows you to adapt to damage sources just like Mahoraga!

A Small Note: Since I am not a professional coder, the majority of the code in this mod was assisted by AI. While I use it in my own modpacks and it works fine, it hasn't been fully stress-tested in every situation. If you encounter any bugs or weird issues, please let me know!

前置要求: 本模组是 Sorcery Age (咒术回战) 的附属模组,请务必先安装原模组!

制作初衷: 因为喜欢在整合包里加自己喜欢的mod,结果发现原模组的数值跟不上后期环境,所以做出来的这个产物。

主要功能:

  • 动态伤害: 术式伤害不再是固定的,它现在会根据你的面板攻击力、附魔、药水等效果增强而增强。
  • 更强的召唤物: 式神或人造人也会继承主人的护甲、韧性和攻击力。
  • 生物兼容性: 让其他生物(比如女仆模组的实体)也能成为咒术师并使用术式!
    • 查看属性: 手持 木棍 Shift+右键 可查看其详细属性。
    • 重随术式: 手持特定物品(默认 泥土/圆石)Shift+右键 可为它们重随术式。
  • 技能栏系统: 新增了技能栏,方便快捷管理技能!同时完整支持偷窃、复制和咒灵操术等能力。
  • 全新界面: 为咒灵操术和影子存储重新设计了专属UI(需通过技能栏打开才生效)。
  • 伤害预测: 添加了伤害预测显示,包括式神攻击力等数据(不太准,看个大概就行)。
    • 备注: 技能栏相关功能如无意外,后续可能会集成进主mod中。
  • 血量转护甲系统: 专为整合包平衡设计的功能。你可以选择将咒术师升级获得的“血量加成”转化为“护甲和韧性”。
    • 全能减免: 众所周知,MC的原版护甲无法抵挡所有类型的伤害(如魔法/穿透),但我专门为这部分转化出来的护甲编写了特殊的减免逻辑,旨在让它能减免绝大多数类型的伤害。
    • 注意: 这套逻辑仅对本模组转化出的额外护甲生效,原版护甲机制不变。另外,我尚未测试过这部分护甲是否真的能对所有类型的伤害进行减免。
  • 模组兼容: 同时兼容其它mod,比如铁魔法(Iron's Spells)和神化(Apotheosis)。
  • 高度可配置: 你可以在配置文件里面自由配置兼容哪些mod以及各种数值比例。
  • 适应性机制: 还原了魔虚罗同款的适应能力!开启该功能后(通过配置或指令 /jjkadapt),只要佩戴 魔虚罗的调伏法环,你就能像魔虚罗一样适应各种受到的伤害。

注意事项: 因为我不是专业程序员,本模组的大部分代码是由 AI 辅助生成的。虽然我自己玩的时候没啥问题,但它可能没有经过非常严谨的全面测试。如果你在使用中遇到了 Bug 或者奇怪的问题,欢迎反馈给我!

modrinth审核太慢了,建议去curseforge

Why I made this? I made this mod because I love adding my favorite mods into modpacks, but I found that their stats just couldn't keep up with the rest of the game. So, I created this to solve that problem!

Main Features:

Dynamic Damage: Cursed Technique damage is no longer fixed. It now scales and increases based on your Player Attack Damage, Enchantments, Potions, and other buffs. Stronger Summons: Shikigami and Cursed Corpses (Androids) will now inherit the owner's Armor, Toughness, and Attack stats. Mod Compatibility: Compatible with other mods like Iron's Spells and Apotheosis. Configurable: You can configure the compatibility settings and ratios yourself in the config file.

A Small Note: Since I am not a professional coder, the majority of the code in this mod was assisted by AI. If you encounter any bugs or have suggestions, please visit the CurseForge page (same project name) and leave a comment there!~~~~

因为喜欢在整合包里加自己喜欢的mod,结果发现mod数值跟不上,所以做出来的这个产物。

主要功能:

动态伤害: 术式伤害不再是固定的,它现在会根据你的面板攻击力、附魔、药水等效果增强而增强。 更强的召唤物: 式神或人造人也会继承主人的护甲、韧性和攻击力。 模组兼容: 同时兼容其它mod,比如铁魔法(Iron's Spells)和神化(Apotheosis)。 可配置: 你还可以自己在配置文件里面配置兼容那些mod。

注意事项: 因为我不是专业程序员,本模组的大部分代码是由 AI 辅助生成的。 如果你在使用中遇到了 Bug 或者有建议,请去 CurseForge 搜索同名项目并在那里留言!

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