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Soul Life
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The Official Datapack for Soul Life!
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Description
Inspired by Grian's Secret Life.
Soul Life Twist
Everyone starts with 5 Lives (1,500 Soul).
| Lives | Team |
|---|---|
| 5 | Dark Green |
| 4 | Lime |
| 3 | Yellow |
| 2 | Gold |
| 1 | Red |
Killing Rules
- Dark Green and Lime players cannot kill.
- Yellow players can kill Dark Green players.
- Gold players can kill Lime and Dark Green players.
- Red players can kill anyone.
Soul Mechanic
Each life stage has 10 Soul Hearts.
- 1 Heart = 30 Soul
- Taking damage causes you to lose Soul.
- Attacking another player steals Soul. You gain about 50% of the Soul they lose.
- If your Soul reaches 0, you are eliminated.
How to Use
- Enable the datapack.
- Make sure everyone is in Survival mode.
- Run:
/function life:reset - Play!
Most values are controlled through scoreboards, making them easy to customize.
To display players' Soul Hearts in the tab list, run:
/scoreboard objectives setdisplay list SoulHearts
Bonus Hosting Features
Additional Soul Tiers
Three extra Soul tiers exist above Dark Green:
| Team | Soul Range | Soul per Heart |
|---|---|---|
| Red | 0-299 | 30 |
| Gold | 300-599 | 30 |
| Yellow | 600–899 | 30 |
| Green | 900–1199 | 30 |
| Dark Green | 1200-1500 | 30 |
| Aqua | 1501–1999 | 50 |
| Dark Aqua | 2001–2499 | 50 |
| Pink | 2500+ | 100 |
Players still start with 1,500 Soul using the default settings.
These tiers are fully supported by the Soul Hearts display.
Hosting Functions
Randomize Soul
Randomizes every player's Soul between 850 and 2,550.
This is useful for hosting miniseries or special rounds.
Tickdown (Start)
Randomly removes between 0 and 25 Hearts worth of Soul.
Since each Heart is worth a different amount of Soul depending on the player's tier, higher tiers lose more Soul per Heart.
Trigger
Players can use the SoulCheck trigger to view their exact Soul amount at any time.
Plus a lot of hidden features so Enjoy Playing!!!
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