Sound Physics: Aeronautics

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Sound Physics: Aeronautics

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Sound physics for your Sable physics.

Mod Loaders
Minecraft

About

Description

Sound Physics Aeronautics

Sound Physics Aeronautics is a fork of Sound Physics Remastered built around Create Aeronautics and Sable moving sublevel acoustics.

This mod integrates previously "ignored" Sable sub-levels and Create contrpations to the geometry of Sound Physics Remastered. It also adds the doppler effect, long range propeller audio, and more.


Do not install Sound Physics Remastered alongside SPR Aeronautics. Use one or the other.

If you are not using Aeronautics or at least Create, the original Sound Physics Remastered by henkelmax is probably the better choice.

What This Adds

Moving Acoustics

Moving sublevels can contribute their rotated and moving geometry to acoustic checks, letting Sound Physics effects behave naturally around Aeronautics vehicles and Create contraptions like trains.

Depending on the situation, this can affect:

  • sound muffling through ship hulls
  • exterior vs interior sound behavior
  • acoustic obstruction from moving sublevel blocks/contraptions
  • positional audio from machinery mounted on moving ships
  • sound behavior while the listener or source is on a moving craft

Long-Range Aeronautics Propellers

Large, high-RPM Aeronautics propellers can carry far beyond vanilla range. Vanilla Aeronautics propellers have a sound range of just 48 blocks. SPRA scales that range up to 1024 blocks depending on propeller size and speed!

They appropriately become softer and more distant with range, turning into a subtle background presence instead of assasulting your ears.

Optional Distant Horizons LOD terrain checks for very far propellers, allowing aircraft behind DH mountains or ridges to sound quieter.

For best results: use SSRD and Distant Horizons


Doppler Effect

SPRA adds a Doppler effect for positional sound sources, fully configurable.

When a supported source moves toward or away from the listener, its pitch can shift based on relative motion. Neat, huh?


What Changed From Sound Physics Remastered

Major changes include:

  • Sable sublevel and Create contraption acoustic support
  • long-range propeller, thruster, and train audio
  • Distant Horizons far-sound occlusion
  • Doppler support for selected positional sources
  • Reworked sound reflections
  • Multipathing "portal" sound system

Known Limits

This is a fork! This means you cannot have Sound Physics Remastered and SPRA installed at the same time! The upstream SPR mod needed too much work done to allow for an addon style mod.

SPRA is, naturally, a bit heavier on performance. Think of it as shaders for sounds. The mod defaults to a medium preset which can be lowered or raised depending on your hardware.


Credits and Lineage

SP: Aeronautics is a GPLv3 fork of Sound Physics Remastered by Max Henkel

Sound Physics Remastered itself descends from:

I bundle an amplified version of the Aeronautics Propeller bearing loop (on by default) with full permision from the Aeronautics developers.


License

SP: Aeronautics is licensed under the GNU General Public License v3.0.

Sound Physics Aeronautics

Sound Physics Aeronautics is a fork of Sound Physics Remastered built around Create Aeronautics and Sable moving sublevel acoustics.

This mod integrates previously "ignored" Sable sub-levels and Create contrpations to the geometry of Sound Physics Remastered. It also adds the doppler effect, long range propeller audio, and more.


Do not install Sound Physics Remastered alongside SPR Aeronautics. Use one or the other.

If you are not using Aeronautics or at least Create, the original Sound Physics Remastered by henkelmax is probably the better choice.

What This Adds

Moving Acoustics

Moving sublevels can contribute their rotated and moving geometry to acoustic checks, letting Sound Physics effects behave naturally around Aeronautics vehicles and Create contraptions like trains.

Depending on the situation, this can affect:

  • sound muffling through ship hulls
  • exterior vs interior sound behavior
  • acoustic obstruction from moving sublevel blocks/contraptions
  • positional audio from machinery mounted on moving ships
  • sound behavior while the listener or source is on a moving craft

Long-Range Aeronautics Propellers

Large, high-RPM Aeronautics propellers can carry far beyond vanilla range. Vanilla Aeronautics propellers have a sound range of just 48 blocks. SPRA scales that range up to 1024 blocks depending on propeller size and speed!

They appropriately become softer and more distant with range, turning into a subtle background presence instead of assasulting your ears.

Optional Distant Horizons LOD terrain checks for very far propellers, allowing aircraft behind DH mountains or ridges to sound quieter.

For best results: use SSRD and Distant Horizons


Doppler Effect

SPRA adds a Doppler effect for positional sound sources, fully configurable.

When a supported source moves toward or away from the listener, its pitch can shift based on relative motion. Neat, huh?


What Changed From Sound Physics Remastered

Major changes include:

  • Sable sublevel and Create contraption acoustic support
  • long-range propeller, thruster, and train audio
  • Distant Horizons far-sound occlusion
  • Doppler support for selected positional sources
  • Reworked sound reflections
  • Multipathing "portal" sound system

Known Limits

This is a fork! This means you cannot have Sound Physics Remastered and SPRA installed at the same time! The upstream SPR mod needed too much work done to allow for an addon style mod.

SPRA is, naturally, a bit heavier on performance. Think of it as shaders for sounds. The mod defaults to a medium preset which can be lowered or raised depending on your hardware.


Credits and Lineage

SP: Aeronautics is a GPLv3 fork of Sound Physics Remastered by Max Henkel

Sound Physics Remastered itself descends from:

I bundle an amplified version of the Aeronautics Propeller bearing loop (on by default) with full permision from the Aeronautics developers.


License

SP: Aeronautics is licensed under the GNU General Public License v3.0.

Sound Physics Aeronautics

Sound Physics Aeronautics is a fork of Sound Physics Remastered built around Create Aeronautics and Sable moving sublevel acoustics.

This mod integrates previously "ignored" Sable sub-levels and Create contrpations to the geometry of Sound Physics Remastered. It also adds the doppler effect, long range propeller audio, and more.


Do not install Sound Physics Remastered alongside SPR Aeronautics. Use one or the other.

If you are not using Aeronautics or at least Create, the original Sound Physics Remastered by henkelmax is probably the better choice.

What This Adds

Moving Acoustics

Moving sublevels can contribute their rotated and moving geometry to acoustic checks, letting Sound Physics effects behave naturally around Aeronautics vehicles and Create contraptions like trains.

Depending on the situation, this can affect:

  • sound muffling through ship hulls
  • exterior vs interior sound behavior
  • acoustic obstruction from moving sublevel blocks/contraptions
  • positional audio from machinery mounted on moving ships
  • sound behavior while the listener or source is on a moving craft

Long-Range Aeronautics Propellers

Large, high-RPM Aeronautics propellers can carry far beyond vanilla range. Vanilla Aeronautics propellers have a sound range of just 48 blocks. SPRA scales that range up to 1024 blocks depending on propeller size and speed!

They appropriately become softer and more distant with range, turning into a subtle background presence instead of assasulting your ears.

Optional Distant Horizons LOD terrain checks for very far propellers, allowing aircraft behind DH mountains or ridges to sound quieter.

For best results: use SSRD and Distant Horizons


Doppler Effect

SPRA adds a Doppler effect for positional sound sources, fully configurable.

When a supported source moves toward or away from the listener, its pitch can shift based on relative motion. Neat, huh?


What Changed From Sound Physics Remastered

Major changes include:

  • Sable sublevel and Create contraption acoustic support
  • long-range propeller, thruster, and train audio
  • Distant Horizons far-sound occlusion
  • Doppler support for selected positional sources
  • Reworked sound reflections
  • Multipathing "portal" sound system

Known Limits

This is a fork! This means you cannot have Sound Physics Remastered and SPRA installed at the same time! The upstream SPR mod needed too much work done to allow for an addon style mod.

SPRA is, naturally, a bit heavier on performance. Think of it as shaders for sounds. The mod defaults to a medium preset which can be lowered or raised depending on your hardware.


Credits and Lineage

SP: Aeronautics is a GPLv3 fork of Sound Physics Remastered by Max Henkel

Sound Physics Remastered itself descends from:

I bundle an amplified version of the Aeronautics Propeller bearing loop (on by default) with full permision from the Aeronautics developers.


License

SP: Aeronautics is licensed under the GNU General Public License v3.0.