SoundMuffler++

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SoundMuffler++

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Making your world quiet again

No Theme
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Custom Armor
QoL & Tweaks
Music & Sound
UI & Menu Tool
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Forge
Minecraft

Community voices

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
SoundMuffler++-0.1.0.jar

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CurseForge ID
Modrinth ID

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About

Description

Bak-bak-bak

Baaaaaa

Mooooooo!

*huff*

Hrmmm

Heard all these before? Sick and tired of your cow farm making a racket? Wishing your nether portal would be just a bit quieter? Well, then this mod is for you! This mod brings a simple block to the game that will muffle any nearby sounds, or mute them altogether, based on its configuration.

But wait, you scream at me. Didn't another popular mod already do this!?

Well, yes, but to put things into perspective, where that mod provides Kleenex, this mod cures the common cold and removes your nose! How do I accomplish such a miraculous feat? By providing an incredible level of customization and portability.

You see, once the block is placed in the world, it doesn't immediately do anything. Right-clicking on the block will open a GUI that allows one to specify what sounds to act on, and what percentage to modify the volume by. All sound rules are also available in a list that can be scrolled through, selected by clicking, and removed by clicking the X button.



As you can see in the image, wildcards are also supported. The rule in the image would reduce all mob "say" sounds by 50%.

The two input fields at the top can be toggled via the TAB key, and once both are filled, the rule can be added by pressing ENTER.

Now, there are a lot of sounds, and with mods, even more, and the names can sometimes be quite cryptic. That's why I've also added the ability to search for a specific sound. Clicking on the magnifying glass button will open a search GUI.



This GUI allows for the searching of sounds by splitting the sound by category. For example, "mob.cow.say" would be under mob, then cow, then say as the endpoint. One can jump to a category by double-clicking, or use it as a wild-card by clicking the checkbox button. Any endpoint sounds (an actual sound, not a category) will display as red and underlined.



Now, all this is fantastic, but there's one problem. A block in the world is useful, but it's hardly portable, and there are some sound rules you simply want to keep with you at all times. That's why this mod also adds magical earplugs! By holding them in your hand and shift-right-clicking, you open the configuration GUI, and can configure it in the same way. Then equip them in your helmet armor slot to apply the effect.

Sound Muffler++ banner image

Bak-bak-bak

Baaaaaa

Mooooooo!

*huff*

Hrmmm
Heard all these before? Sick and tired of your cow farm making a racket? Wishing your nether portal would be just a bit quieter? Well, then this mod is for you! This mod brings a simple block to the game that will muffle any nearby sounds, or mute them altogether, based on its configuration.

But wait, you scream at me. Didn't another popular mod already do this!?

Well, yes, but to put things into perspective, where that mod provides Kleenex, this mod cures the common cold and removes your nose! How do I accomplish such a miraculous feat? By providing an incredible level of customization and portability.

You see, once the block is placed in the world, it doesn't immediately do anything. Right-clicking on the block will open a GUI that allows one to specify what sounds to act on, and what percentage to modify the volume by. All sound rules are also available in a list that can be scrolled through, selected by clicking, and removed by clicking the X button.

As you can see in the image, wildcards are also supported. The rule in the image would reduce all mob "say" sounds by 50%.

The two input fields at the top can be toggled via the TAB key, and once both are filled, the rule can be added by pressing ENTER.

Now, there are a lot of sounds, and with mods, even more, and the names can sometimes be quite cryptic. That's why I've also added the ability to search for a specific sound. Clicking on the magnifying glass button will open a search GUI.

This GUI allows for the searching of sounds by splitting the sound by category. For example, "mob.cow.say" would be under mob, then cow, then say as the endpoint. One can jump to a category by double-clicking, or use it as a wild-card by clicking the checkbox button. Any endpoint sounds (an actual sound, not a category) will display as red and underlined.

Now, all this is fantastic, but there's one problem. A block in the world is useful, but it's hardly portable, and there are some sound rules you simply want to keep with you at all times. That's why this mod also adds magical earplugs! By holding them in your hand and shift-right-clicking, you open the configuration GUI, and can configure it in the same way. Then equip them in your helmet armor slot to apply the effect.

Archival disclosure

This mod is abandoned and has been uploaded for archival purposes. It was originally created Dec 2, 2014 by dmillerw. It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.

Twitter screenshot showing permission to upload

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  • Banner image
    Banner image
  • Wildcards supported
    Wildcards supported
  • Search for sounds
    Search for sounds
  • Endpoint sounds show as red
    Endpoint sounds show as red

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~2,000
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CurseForge
~2,000
Modrinth
<1,000
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