Spatial Harvesters [FORGE]

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Spatial Harvesters [FORGE]

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Adds harvesters that gather resources from space-time itself!

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Type
Mod
License
MIT License
Latest Version
spatialharvesters_Forge-0.11.13c.jar
Authors
CurseForge
Modrinth

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About

Description

Hello there!

You've found my new mod and that's great!

Before we start, here's the Fabric Version!

I suppose you're wondering what it does. Well, here's a showcase gallery:

For MC_spatial-harvesters-forge_all.svg    short_spatial-harvesters-forge.svg    

Join my Discord!    Better yet, join my Matrix space!

 Discord Matrix

Don't like the textures? Here's a resource pack!

spatialharvestersshowcase.png 

And here's a list:

-Harvesters!

These machines can rip open space-time itself and draw resources from it!

To build one, first craft the main block. This will determine what type of resource to gather.

You'll start with a tier-one machine, but will soon be able to upgrade, eventually to a maximum of tier-eight!

These upgrades require crystalsThey are crafted with the shards that are produced by any harvester of the tier below the one they make.

For example:

Tier 2 machine puts out tier 2 shard.

9 tier 2 shards make tier 2 crystal.

Tier 2 crystal makes tier 3 machine.

The higher the tier, the faster the production, but also the higher the power consumption.

Next, you'll need a Space Ripper. This guy will do the actual ripping of the space part.

Put that on top, a storage block below, provide power to the main block, and voila! You're getting resources at a ripping rate! (Pun intended)

For additional rippage, you can also add more rippers to different sides!

Also, there aren't any generators/power sources included, you'll need another mod for that. I suggest Mekanism. There is one now! It's only meant as a last resort, though, and by default it only puts out 3 FE per tick per heat source (Configurable).

I still suggest Mekanism, it's a really great mod!

-Available Harvesters:

Ore Harvesters:

Gather ores, ya dingus!

Bio Harvesters:

Gather crops, seeds, dyes, and more!

Stone Harvesters:

Gather stone and cobblestone variants.

Soil Harvesters:

Gather clay, sand, gravel, and dirt variants.

Specific Mob Harvesters:

Gather the drops of a simulated player kill of the configured mob using the configured weapon.

To configure it, you first need to make a Mob Key.

Then, sneak-hit any mob to bind it to the key. The mob itself won't be affected.

If you want it to use a specific weapon, hold the key in your main-hand, said weapon in your off-hand, and break a block while sneaking. The block won't actually break.

If you don't configure a weapon, it'll just use the simulated player's hand.

Finally, right-click the Mob Harvester with the Mob Key to configure it. Sneak-right-click to clear its configuration.

Dark Mob Harvesters:

A more powerful version of the Specific Mob Harvester. It doesn't support specific configuration or bosses but will farm just about any entity in the game that extends the MobEntity class, isn't a boss, and isn't blacklisted in the config. It also allows for custom weapon configuration in the same way. Its recipe is dependent on the Mob Crystal, which is made from the Mob Shards from the Specific Mob Harvester.

- A Dimensional Applicator that gives the player the effects determined by the Effect Activators it's connected to.

To bind to yourself, right-click with a Player Key. Sneak + right-click to unbind.

You can add additional effects with an Effect Key. Right-click to set, sneak + right-click to clear. They'll be whatever effects you currently have. It'll abort if you don't have any.

- A simple Chunk-Loader with no tile entities that even does random ticks!

- A Heat Generator that produces 3 FE (Configurable) per tick per lava, fire, or magma block it's touching.

Config Options for every machine's price and speed (Except for the Dimensional Applicator, whose speed is determined by the duration of its effects, which is configurable,).

Also configurable are every block's harvestability, the light level emitted by the machines when active, whether or not each machine will do anything (including the Chunk-Loader), the Dimensional Applicator's effects' amplifiers, the Harvesters' outputs, and the power output of the Heat Generator.

Every machine that consumes power will tell you information about it when sneak-left-clicked.

To determine what each Harvester can drop, here are some steps to take (JEI required!):

Go to the JEI search bar and type a "$'

Then, type in the name of the tag supported by the harvester.

Here are the defaults:

Ore Harvester Tags:

$ores

Bio Harvester Tags:

$crops

$mushrooms

$leather

$feathers

$seeds

$dyes

$bones

$small_flowers

$logs

$leaves

$saplings

$planks

$rods_wooden

Stone Harvester Tags:

$cobblestone

$sandstone

$end_stones

$netherrack

Soil Harvester Tags:

$dirt

$sand

$gravel

 

Also, here's what it used to look like :)

Another old showcase.

Old Spatial Harvesters!

I recommend using JEI for recipes. This mod is for a minimum of Minecraft 1.15.2. No backports included!

However, it's open-source under the MIT license, so feel free to take a look if you need help.

If you're planning to backport to 1.12.2, though, you should probably just install Environmental Tech, by which this was inspired.

Modpack Policy:

Nonexistent! As far as I'm aware, the MIT license means I couldn't even stop you if I wanted to.

Go nuts! Just please don't redistribute with malware, that's not very nice.

If you find an issue, please leave it in the issue tracker, linked above. I do check these comments as well as the tracker, it's just for organization.

If it's about a resource that's not generating, please confirm this first.

For example, if it's an ore, first check if it's in the "c:ores tag". This should be easy to determine with REI.

Also, try testing with a minimal amount of mods installed (just this, the mod in question, and REI) so that there are fewer potential outputs getting in the way of the one in question.

Try putting one of the output items in the chest/barrel below so that any potential outputs have a slot to go into.

Thanks for reading! Also, check out my other work!

Splendid Pendants 

 Daylight Dimension

Hello there!

You've found my new mod and that's great!

Before we start, here's the Fabric Version!

        

Join my Discord!  Better yet, join my Matrix space!

Discord Users Matrix Users

MC Versions CF Downloads Last Git Commit

I suppose you're wondering what it does. Well, here's a showcase gallery:  Showcase

 

 

And here's a list:

 

Harvesters!

  • These machines can rip open space-time itself and draw resources from it!

  • To build one, first craft the main block. This will determine what type of resource to gather.

  • You'll start with a tier-one machine, but will soon be able to upgrade, eventually to a maximum of tier-eight! These upgrades require crystals. They are crafted with the shards that are produced by any harvester of the tier below the one they make.

  • For example:

    • Tier 2 machine puts out tier 2 shard.
      • 9 tier 2 shards make tier 2 crystal.
      • Tier 2 crystal makes tier 3 machine.
    • The higher the tier, the faster the production, but also the higher the power consumption.

    • Next, you'll need a Space Ripper. This guy will do the actual ripping of the space part.

      • Put that on top, a storage block below, provide power to the main block, and voila! You're getting resources at a ripping rate! (Pun intended)

For additional rippage, you can also add more rippers to different sides!

Also, there aren't any generators/power sources included, you'll need another mod for that. I suggest Mekanism. There is one now! It's only meant as a last resort, though, and by default it only puts out 3 FE per tick per heat source (Configurable).

I still suggest Mekanism, it's a really great mod!

 

Available Harvesters:

  • Ore Harvesters:

    • Gather ores, ya dingus!
    • Bio Harvesters:

      • Gather crops, seeds, dyes, and more!
    • Stone Harvesters:

      • Gather stone and cobblestone variants.
    • Soil Harvesters:

      • Gather clay, sand, gravel, and dirt variants.

 

  • Specific Mob Harvesters:

    • Gather the drops of a simulated player kill of the configured mob using the configured weapon.
      • To configure it, you first need to make a Mob Key. Then, sneak-hit any mob to bind it to the key. The mob itself won't be affected.
      • If you want it to use a specific weapon, hold the key in your main-hand, said weapon in your off-hand, and break a block while sneaking. The block won't actually break. If you don't configure a weapon, it'll just use the simulated player's hand.
      • Finally, right-click the Mob Harvester with the Mob Key to configure it. Sneak-right-click to clear its configuration.

 

Dark Mob Harvesters:

  • A more powerful version of the Specific Mob Harvester. It doesn't support specific configuration or bosses but will farm just about any entity in the game that extends the MobEntity class, isn't a boss, and isn't blacklisted in the config. It also allows for custom weapon configuration in the same way. Its recipe is dependant on the Mob Crystal, which is made from the Mob Shards from the Specific Mob Harvester.

 

A Dimensional Applicator that gives the player the effects determined by the Effect Activators it's connected to.

  • To bind to yourself, right-click with a Player Key. Sneak + right-click to unbind.

  • You can add additional effects with an Effect Key. Right-click to set, sneak + right-click to clear. They'll be whatever effects you currently have. It'll abort if you don't have any.

 

A simple Chunk-Loader with no tile entities that even does random ticks!

 

A Heat Generator that produces 10 FE (Configurable) per tick per lava, fire, or magma block it's touching.

 

Config Options for every machine's price and speed (Except for the Dimensional Applicator, whose speed is determined by the duration of its effects, which is configurable,).

Also configurable are every block's harvestability, the light level emitted by the machines when active, whether or not each machine will do anything (including the Chunk-Loader), the Dimensional Applicator's effects' amplifiers, the Harvesters' outputs, and the power output of the Heat Generator.

 

Every machine that consumes power will tell you information about it when sneak-right-clicked.

 

To determine what each Harvester can drop, here are some steps to take (JEI required!):

Go to the JEI search bar and type a "$'

Then, type in the name of the tag supported by the harvester.

Here are the defaults:

 

Ore Harvester Tags:

$ores

 

Bio Harvester Tags:

$crops

$mushrooms

$leather

$feathers

$seeds

$dyes

$bones

$small_flowers

$logs

$leaves

$saplings

$planks

$rods_wooden

 

Stone Harvester Tags:

$cobblestone

$sandstone

$end_stones

$netherrack

 

Soil Harvester Tags:

$dirt

$sand

$gravel

 

 

Also, here's what it used to look like :)

 

Another old showcase

 

I recommend using JEI for recipes. This mod is for a minimum of Minecraft 1.15.2. No backports included!

However, it's open-source under the MIT license, so feel free to take a look if you need help.

If you're planning to backport to 1.12.2, though, you should probably just install Environmental Tech, by which this was inspired.

Modpack Policy:

Nonexistent! As far as I'm aware, the MIT license means I couldn't even stop you if I wanted to.

Go nuts! Just please don't redistribute with malware, that's not very nice.

 

If you find an issue, please leave it in the issue tracker, linked above. I do check these comments as well as the tracker, it's just for organization.

If it's about a resource that's not generating, please confirm this first.

For example, if it's an ore, first check if it's in the "c:ores tag". This should be easy to determine with JEI.

Also, try testing with a minimal amount of mods installed (just this, the mod in question, and JEI) so that there are fewer potential outputs getting in the way of the one in question.

Try putting one of the output items in the chest/barrel below so that any potential outputs have a slot to go into.

 

Also, and I really don't know what may come of this, but I have a few crypto wallets. If you really think I've earned something here, have some coins to spare, and feel like sharing, here they are:

BTC: bc1qfpuenx30p7ktl86uwd2wgvvel2z5upfghkgew2

ETH: 0xFb62a7Cd548E0a7E813c99581149cbC79be949a0

XMR: 49jsKTHxD3EXTiL7SUYio53qTCtHpUawzUqvT2weqYg6g5L58dujBo7E3RAT8zJ2vF45i8dGJ53bfCRfH257pKkAU4GjEGb

 

Please don't feel like I expect anyone to send anything and if you have another cause you wish to support, like hunger or the environment, I encourage you to prioritize that/those.

I'm just that guy who can code and made a mod for a game, not someone who's about to starve to death.

Still, thanks for your consideration.

 

Thanks for reading! Also, check out my other work!

Splendid Pendants

Daylight Dimension

Screenshots

Gallery

  • Showcase New
    Showcase New A new showcase with new textures!
  • Showcase 6
    Showcase 6 Just another viewing angle.
  • Showcase 5
    Showcase 5 Just another viewing angle.
  • Showcase 4
    Showcase 4 Just another viewing angle.
  • Showcase 3
    Showcase 3 Just another viewing angle.
  • Showcase 2
    Showcase 2 Just another viewing angle.
  • Showcase 1
    Showcase 1 The whole view!
  • Old Showcase
    Old Showcase Just the old showcase, for good ol' times sake!
  • Old Showcase 1
    Old Showcase 1 Just a simple showcase.

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