Spawn Elytra

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Spawn Elytra

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An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra

Player Transport
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Paper
Spigot
Minecraft
26.2

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Type
Mod
License
Mozilla Public License 2.0
Latest Version
1.4
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spigot paper does not support fabric

Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.

Spawn Elytra Example

c852996e53690b60f68333c54359ec5137cf1a36.png Default Config
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: https://modrinth.com/plugin/spawn-elytra

# ==========================================
# GLOBAL SETTINGS
# ==========================================

# Available languages: en, de, es, fr, ar
language: en

# Game mode restrictions
game_modes:
  # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
  disable_in_creative: true
  # If you don't want to disable elytra in adventure mode, set this to false
  disable_in_adventure: false

# Fireworks settings
fireworks:
  # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
  disable_in_spawn_elytra: false

# Message settings
messages:
  # Set to false to disable the "press to boost" message
  show_press_to_boost: true
  # Set to false to disable the "boost activated" message
  show_boost_activated: true
  # Set to true to show an actionbar when Elytra is disabled in Creative mode
  show_creative_disabled: false
  # Message style: classic or small_caps
  style: classic

# Visualization settings for /spawnelytra visualize command
visualization:
  # Vertical range above and below player for particle display
  vertical_range: 20
  # Additional vertical range for corner/cardinal pillars
  pillar_vertical_range: 25
  # Particle update frequency (ticks between updates, lower = more frequent)
  update_frequency: 10
  # Particle size multiplier for better visibility from distance
  particle_size: 2.0
  # Enable enhanced particles (brighter colors, additional effects)
  enhanced_particles: true

# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
  # Enable hunger consumption while using the spawn elytra features
  enabled: false
  # How hunger should be consumed: activation, distance, or time
  mode: activation
  # Minimum food level to keep (players will never drop below this value)
  minimum_food_level: 0

  activation:
    # Hunger consumed each time the elytra activates
    hunger_cost: 1

  distance:
    # Blocks travelled while gliding before hunger is consumed
    blocks_per_point: 50.0
    # Hunger consumed every time the distance threshold is reached
    hunger_cost: 1

  time:
    # Seconds of gliding before hunger is consumed
    seconds_per_point: 30
    # Hunger consumed each time the timer elapses
    hunger_cost: 1

# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================

# Configure elytra settings per world
worlds:
  # If you want to add another world, copy the entire 'world' section and change the name and preferences
  world:
    # Enable spawn elytra in this world
    enabled: true

    # Activation mode for elytra:
    # double_jump: Player needs to double-press space to activate elytra
    # auto: Automatically activates elytra when player has air below and is in spawn area
    # sneak_jump: Player needs to sneak while jumping to activate elytra
    # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
    activation_mode: double_jump

    # The radius around spawn where elytra boosting is enabled
    # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
    radius: 100

    # Spawn area configuration
    spawn_area:
      # Mode options: 'auto' or 'advanced'
      # auto: Uses the world spawn point with radius
      # advanced: Uses custom spawn coordinates defined below
      mode: auto

      # Area type: 'circular' or 'rectangular'
      area_type: circular

      # Primary spawn coordinates (center for circular, first corner for rectangular)
      x: 0
      y: 64
      z: 0

      # Secondary coordinates (only used for rectangular areas)
      # Setting all to 0 uses circular area with radius instead
      x2: 0
      y2: 0
      z2: 0

    # Boost settings
    boost:
      # Enable boost functionality
      enabled: true
      # The strength of the boost when pressing the boost key
      strength: 4
      # Boost direction: 'forward' or 'upward'
      # forward: Boosts player in the direction they are looking
      # upward: Boosts player straight up
      direction: forward
      # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
      # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
      sound: ENTITY_BAT_TAKEOFF

    # F-key specific settings (only used when activation_mode: f_key)
    f_key:
      # Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
      launch_strength: 1.5
c852996e53690b60f68333c54359ec5137cf1a36.png Craft Attack Replica

Paste this into the config if you want the spawn elytra to behave like in Craft Attack:

# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: https://modrinth.com/plugin/spawn-elytra

# ==========================================
# GLOBAL SETTINGS
# ==========================================

# Available languages: en, de, es, fr, ar
language: en

# Game mode restrictions
game_modes:
  # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
  disable_in_creative: true
  # If you don't want to disable elytra in adventure mode, set this to false
  disable_in_adventure: false

# Fireworks settings
fireworks:
  # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
  disable_in_spawn_elytra: false

# Message settings
messages:
  # Set to false to disable the "press to boost" message
  show_press_to_boost: false
  # Set to false to disable the "boost activated" message
  show_boost_activated: false
  # Message style: classic or small_caps
  style: classic

# Visualization settings for /spawnelytra visualize command
visualization:
  # Vertical range above and below player for particle display
  vertical_range: 20
  # Additional vertical range for corner/cardinal pillars
  pillar_vertical_range: 25
  # Particle update frequency (ticks between updates, lower = more frequent)
  update_frequency: 10
  # Particle size multiplier for better visibility from distance
  particle_size: 2.0
  # Enable enhanced particles (brighter colors, additional effects)
  enhanced_particles: true

# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
  # Enable hunger consumption while using the spawn elytra features
  enabled: false
  # How hunger should be consumed: activation, distance, or time
  mode: activation
  # Minimum food level to keep (players will never drop below this value)
  minimum_food_level: 0

  activation:
    # Hunger consumed each time the elytra activates
    hunger_cost: 1

  distance:
    # Blocks travelled while gliding before hunger is consumed
    blocks_per_point: 50.0
    # Hunger consumed every time the distance threshold is reached
    hunger_cost: 1

  time:
    # Seconds of gliding before hunger is consumed
    seconds_per_point: 30
    # Hunger consumed each time the timer elapses
    hunger_cost: 1

# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================

# Configure elytra settings per world
worlds:
  # If you want to add another world, copy the entire 'world' section and change the name and preferences
  world:
    # Enable spawn elytra in this world
    enabled: true

    # Activation mode for elytra:
    # double_jump: Player needs to double-press space to activate elytra
    # auto: Automatically activates elytra when player has air below and is in spawn area
    # sneak_jump: Player needs to sneak while jumping to activate elytra
    # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
    activation_mode: double_jump

    # The radius around spawn where elytra boosting is enabled
    # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
    radius: 100

    # Spawn area configuration
    spawn_area:
      # Mode options: 'auto' or 'advanced'
      # auto: Uses the world spawn point with radius
      # advanced: Uses custom spawn coordinates defined below
      mode: auto

      # Area type: 'circular' or 'rectangular'
      area_type: circular

      # Primary spawn coordinates (center for circular, first corner for rectangular)
      x: 0
      y: 64
      z: 0

      # Secondary coordinates (only used for rectangular areas)
      # Setting all to 0 uses circular area with radius instead
      x2: 0
      y2: 0
      z2: 0

    # Boost settings
    boost:
      # Enable boost functionality
      enabled: true
      # The strength of the boost when pressing the boost key
      strength: 4
      # Boost direction: 'forward' or 'upward'
      # forward: Boosts player in the direction they are looking
      # upward: Boosts player straight up
      direction: forward
      # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
      # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
      sound: ENTITY_BAT_TAKEOFF

    # F-key specific settings (only used when activation_mode: f_key)
    f_key:
      # Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
      launch_strength: 1.5

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