Spawn Elytra
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An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra
Adds new methods of transportation for players.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Description
Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.
Default Config
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, ar
language: en
# Game mode restrictions
game_modes:
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Fireworks settings
fireworks:
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: true
# Set to false to disable the "boost activated" message
show_boost_activated: true
# Set to true to show an actionbar when Elytra is disabled in Creative mode
show_creative_disabled: false
# Message style: classic or small_caps
style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
# Vertical range above and below player for particle display
vertical_range: 20
# Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
# Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
# Particle size multiplier for better visibility from distance
particle_size: 2.0
# Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
# Enable hunger consumption while using the spawn elytra features
enabled: false
# How hunger should be consumed: activation, distance, or time
mode: activation
# Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
# Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
# Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
# Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
# Seconds of gliding before hunger is consumed
seconds_per_point: 30
# Hunger consumed each time the timer elapses
hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
# If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
# Enable spawn elytra in this world
enabled: true
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
# Spawn area configuration
spawn_area:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point with radius
# advanced: Uses custom spawn coordinates defined below
mode: auto
# Area type: 'circular' or 'rectangular'
area_type: circular
# Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0
y: 64
z: 0
# Secondary coordinates (only used for rectangular areas)
# Setting all to 0 uses circular area with radius instead
x2: 0
y2: 0
z2: 0
# Boost settings
boost:
# Enable boost functionality
enabled: true
# The strength of the boost when pressing the boost key
strength: 4
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
direction: forward
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
# F-key specific settings (only used when activation_mode: f_key)
f_key:
# Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5
Craft Attack Replica
Paste this into the config if you want the spawn elytra to behave like in Craft Attack:
# Spawn Elytra Plugin by blaxk
# Plugin Version: 1.4
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# ==========================================
# GLOBAL SETTINGS
# ==========================================
# Available languages: en, de, es, fr, ar
language: en
# Game mode restrictions
game_modes:
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Fireworks settings
fireworks:
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: false
# Set to false to disable the "boost activated" message
show_boost_activated: false
# Message style: classic or small_caps
style: classic
# Visualization settings for /spawnelytra visualize command
visualization:
# Vertical range above and below player for particle display
vertical_range: 20
# Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
# Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
# Particle size multiplier for better visibility from distance
particle_size: 2.0
# Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
# Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
# Enable hunger consumption while using the spawn elytra features
enabled: false
# How hunger should be consumed: activation, distance, or time
mode: activation
# Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
# Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
# Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
# Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
# Seconds of gliding before hunger is consumed
seconds_per_point: 30
# Hunger consumed each time the timer elapses
hunger_cost: 1
# ==========================================
# WORLD-SPECIFIC SETTINGS
# ==========================================
# Configure elytra settings per world
worlds:
# If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
# Enable spawn elytra in this world
enabled: true
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
# Spawn area configuration
spawn_area:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point with radius
# advanced: Uses custom spawn coordinates defined below
mode: auto
# Area type: 'circular' or 'rectangular'
area_type: circular
# Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0
y: 64
z: 0
# Secondary coordinates (only used for rectangular areas)
# Setting all to 0 uses circular area with radius instead
x2: 0
y2: 0
z2: 0
# Boost settings
boost:
# Enable boost functionality
enabled: true
# The strength of the boost when pressing the boost key
strength: 4
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
direction: forward
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
# F-key specific settings (only used when activation_mode: f_key)
f_key:
# Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5
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