Spawn Rules

Quick rating

Spawn Rules

No reviews yet

A server-side Fabric mod that lets you block specific mobs and animals from spawning on your server.

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Spawn Rules

A server-side Fabric mod that lets you block specific mobs and animals from spawning. It cancels spawns early in the tick loop to save server performance.

Key features:

  • Blocks spawns before the mob entity is created, which reduces server CPU load.
  • Prevents "Can't spawn entity of type" warning spam in the console logs.
  • Player-spawned entities (spawn eggs, summon commands, breeding, buckets, and portal travel) are always allowed.
  • Includes an in-game GUI to change settings without editing files.

How to use the In-Game GUI (Click to expand)

Run the command /spawnrules config in-game (requires operator level 2).

  1. A menu will open showing all survival mobs in the game (including modded ones).
  2. Hovering over a mob shows if it is allowed or blocked in the Overworld, Nether, and End.
  3. Click any mob to toggle its spawn status for those dimensions.
  4. Changes save to disk and update in memory immediately.
Configuration File Example (Click to expand)

You can also edit the config file directly at config/spawnrules.json. Here is an example config that blocks zombies in the overworld:

{
  "dimensions": {
    "minecraft:overworld": {
      "blocked_types": [
        "minecraft:zombie"
      ],
      "blocked_categories": []
    }
  }
}
  • blocked_types: A list of entity IDs (like minecraft:zombie) to block in that dimension.
  • blocked_categories: A list of categories to block. The categories are:
    • monster (zombies, creepers, skeletons, etc.)
    • creature (cows, pigs, sheep, etc.)
    • ambient (bats)
    • water_creature (squids, dolphins)
    • water_ambient (tropical fish)
    • axolotls
    • underground_water_creature (glow squids)
Commands (Click to expand)
  • /spawnrules config - Opens the visual settings GUI (Requires OP level 2).
  • /spawnrules reload - Reloads the settings from the configuration file (Requires OP level 2).

Screenshots

Gallery

  • Config menu
    Config menu The spawn rules config menu in game, along with a preview of options

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works