Spawn Tide (More Mobs)

Quick rating

Community listing page, reviews here may not be monitored by the author.

Spawn Tide (More Mobs)

No reviews yet

Raise or lower mob spawn rates with deep, stacked multipliers.

Mod Loaders
Minecraft

About

Description

# Spawn Tide

Want peaceful pastures — or a nightmare swarm?

**Spawn Tide** multiplies (or cuts) mob spawning with stacked, fine-grained config.

## Features

- **Global multiplier** — `1.0` vanilla, `0.5` half, `2.0` roughly double, `0.0` none
- **Per category** — monsters, creatures, ambient, water, axolotls, misc
- **Per spawn type** — natural, spawners, patrols, reinforcements, structures, events, and more (each can be ignored)
- **Dimensions & difficulty** — Overworld / Nether / End / other, plus Peaceful→Hard
- **Day & night** — separate multipliers and configurable day window
- **Surface vs underground** — optional Y-based split
- **Density cap** — stop local pile-ups when rates are high
- **Entity lists** — blacklist, whitelist, and never-affect (villagers / golems by default)
- **Boost mode** — when rate > 1, optionally rescue some failed vanilla placement checks

Configure in `config/spawntide-common.toml` (or the in-game config screen).