SpawnerFinder

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SpawnerFinder

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A client-side Minecraft mod that displays nearby mob spawners in your HUD with color-coded information showing spawner type, coordinates, and distance to help you locate dungeons efficiently.

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Fabric
Minecraft
26.2

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spawnerfinder-2.2.0.jar
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Description

SpawnerFinder

Minecraft Version Mod Version

ko-fi

A client-side Minecraft mod that displays nearby mob spawners in your HUD with color-coded information showing spawner type, coordinates, and distance to help you locate dungeons efficiently.

[!NOTE] Exciting New Update for Minecraft 26.1! 🚀 We are thrilled to announce the release of SpawnerFinder v2.0.0 built specifically for Minecraft 26.1! This update brings a complete UI overhaul, a powerful multi-spawner grouping engine, smart in-game search functionality with modded spawner support, and massive performance improvements to keep your frame rates high. Read more about the new features below!

📸 Screenshots

SpawnerFinder Sample SpawnerFinder HUD displaying nearby mob spawners with coordinates and distances

🎯 Features

Core Functionality

  • Real-time Spawner Detection - Automatically scans for mob spawners within a 160-block radius of your position.
  • Color-Coded Display - Each mob type has a unique color for instant recognition.
  • Distance Tracking - Shows exact distance to each spawner in meters.
  • Coordinate Display - Provides precise X, Y, Z coordinates for easy navigation.
  • High-Fidelity HUD Overlay - Clean overlay with transparent background boxes to keep stats legible in all environments.
  • Mob Head / Spawn Egg Icons - Visual icon renders next to each spawner type for intuitive reading.

Advanced Features (New in v2.0.0)

  • Interactive Search GUI - Open with the U key to filter spawners in real-time. Features search suggestions with TAB cycling.
  • Custom Modpack & Server Support - Scans the game's registry dynamically to identify modded/non-vanilla spawners.
  • Spawner Group Finder - Automatically detects spawners within activation range of each other (16 blocks) and calculates the exact coordinate centroid where you should stand to run multiple spawners at the same time.
  • Screen-Height Expansion - Toggle between compact (top 5) and expanded list views using the I key to see everything in range.

Supported Mob Types

Mob Type Color Hex Code
Skeleton White #FFFFFF
Zombie Green #00FF00
Spider Red #FF0000
Cave Spider Blue #0000FF
Magma Cube Orange #FF8000
Blaze Yellow #FFFF00
Silverfish Gray #808080
Unknown Types Magenta #FF00FF

Client-Side Only & Anti-Cheat Safe

  • 100% Client-Side - No server modifications required
  • Server Safe - Cannot be detected by anti-cheat systems
  • No Network Traffic - Uses only locally available data
  • Works on Any Server - Compatible with vanilla and modded servers
  • HUD Only Display - No visual overlays or ESP to avoid behavior detection

📋 Requirements

  • Minecraft: 26.1
  • Fabric Loader: 0.18.4 or higher
  • Fabric API: 0.144.1+26.1 or higher
  • Java: 25 or higher

🚀 Installation

  1. Install Fabric Loader - Download from FabricMC
  2. Download Fabric API - Get it from Modrinth or CurseForge
  3. Download SpawnerFinder - Get the latest release from the releases page
  4. Install the Mod - Place spawnerfinder-2.0.0.jar in your .minecraft/mods/ folder
  5. Launch Minecraft - Start the game with the Fabric profile

🎮 Usage

Keybindings & Controls

You can customize these controls in standard Minecraft settings:

  • O - Toggle the entire SpawnerFinder HUD ON/OFF.
  • I - Toggle Spawner List between Compact (shows top 5 spawners) and Expanded (shows all spawners in loaded chunks, utilizing the full screen height).
  • U - Open the Spawner Search & Settings Screen.

In-Game Display

Once installed, the mod automatically starts working:

  1. Left Panel (HUD) - Shows spawners found sorted by distance (closest first) with their specific mob icon, coordinate, and distance format: Mob Type: X, Y, Z (Distance).
  2. Right Panel (HUD) - Shows groups of spawners found within activation proximity, along with the calculated coordinate centroid labeled Activate: X, Y, Z.
  3. Automatic Scanning - Scans loaded chunks every 2 seconds asynchronously, ensuring zero performance drops.

Example Display

Closest Spawners:
Skeleton: 245, 23, -156 (12.3m)
Zombie: 267, 18, -145 (28.7m)
Spider: 223, 31, -178 (35.1m)
Cave Spider: 289, 15, -134 (45.6m)
Blaze: 201, 22, -189 (52.4m)

⚠️ Important Behavioral Warnings

Why HUD-Only Design?

This mod intentionally uses HUD display only instead of visual overlays (ESP/wallhacks) for important safety reasons:

  • Behavior Tracking Protection - Many servers use behavior analysis that can detect players looking directly at blocks through walls
  • Anti-Cheat Evasion - Visual ESP mods can trigger anti-cheat systems when players exhibit "impossible" knowledge
  • Natural Gameplay - HUD display encourages normal exploration rather than direct navigation to hidden spawners

Recommended Usage

  • Use coordinates for general direction - Navigate naturally toward the area
  • Explore normally - Don't beeline directly to spawners through walls
  • Mine/dig naturally - Follow normal cave systems and mining patterns
  • Don't stare at walls - Avoid looking directly at spawner locations through blocks
  • Don't tunnel straight - Avoid digging direct paths to spawners

Server Safety Notes

While this mod is technically undetectable:

  • Behavior matters more than the mod itself - How you act is what gets you caught
  • Play naturally - Use the information as a guide, not a GPS
  • Respect server rules - Some servers prohibit any form of spawner detection
  • When in doubt, don't use - Better safe than banned

🔧 Technical Details

Performance

  • Chunk-Based Scanning - Scans loaded chunk data instead of brute forcing block coordinates, giving massive FPS gains.
  • Optimized Cycle - Limits chunk scans to every 2 seconds to maintain 100% stable performance.
  • Optimized Range - Scans up to a 10-chunk radius (approx. 160 blocks) efficiently.
  • Memory Friendly - Lightweight collections and dynamic registry lookups ensure a negligible memory footprint.

Compatibility

  • Fabric Ecosystem - Built using standard Fabric APIs
  • Mod Compatibility - Should work alongside most other client-side mods
  • Resource Pack Safe - Doesn't interfere with texture packs or shaders

Security & Design Philosophy

  • No Server Detection - Uses only client-side world data
  • Anti-Cheat Safe - Behaves identically to vanilla client from server perspective
  • No Visual ESP - Deliberately avoids rendering overlays to prevent behavior tracking
  • HUD-Only Information - Provides data without encouraging suspicious movement patterns
  • No Unfair Advantage - Only shows information about loaded chunks

🛠️ Building from Source

Prerequisites

  • Java 21 or higher
  • Git

Build Steps

# Clone the repository
git clone <repository-url>
cd spawnerfinder

# Build the mod
./gradlew build

# Find the built JAR
ls build/libs/spawnerfinder-2.0.0.jar

📝 License

This project is licensed under the CC0-1.0 License - see the LICENSE file for details.

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Development Setup

  1. Clone the repository
  2. Import into your IDE (IntelliJ IDEA recommended)
  3. Run ./gradlew genEclipseRuns or ./gradlew genIntellijRuns
  4. Use the generated run configurations for testing

Contributing Guidelines

  • Follow existing code style and patterns
  • Test thoroughly before submitting PRs
  • Update documentation for new features
  • Consider backward compatibility for configuration changes

📞 Support

  • Issues - Report bugs or request features via GitHub Issues
  • Compatibility - Check the requirements section for supported versions
  • Performance - If you experience lag, try reducing render distance

🔄 Version History

v1.0.0

  • Initial release
  • Basic spawner detection and HUD display
  • Support for common mob types
  • Client-side only implementation

v1.1.0 - The Massive Update

New Features:

  • Spawner Group Finder: Automatically identifies groups of spawners that can be activated simultaneously!
    • Displays "Spawner Groups found" on the right side of the HUD.
    • Shows the optimal activation coordinates (centroid) where effective farm stacking is possible.
    • Lists individual spawners within each group.
    • Sorts groups by size (largest groups first) to help you find the best farm locations instantly.
  • Keybind Controls:
    • O: Toggle the entire Mod ON/OFF.
    • I: Expand/Collapse the spawner lists (shows top 5 vs all).
  • Performance Overhaul:
    • Completely rewrote the scanning engine to use "Loaded Chunks" instead of brute-force block checking.
    • Zero Lag Spikes: 100% efficient CPU usage, even on low-end hardware.
  • Visual Improvements:
    • Improved HUD readability with cleaner fonts and removal of unnecessary shadows.
    • "Spawners found" header is now clearly visible with a separator line.
    • Right-side HUD for group information to keep the screen organized.

v1.2.0

  • Updated to Minecraft 26.1 (Tiny Takeover update)
  • Ported to Java 25 compatibility
  • Migrated rendering logic to the new HudElementRegistry API

v2.0.0 - The Ultimate Search & UI Update (Minecraft 26.1)

New Features & Enhancements:

  • Refined HUD UI:
    • Dark transparent background panels behind spawner lists for readability.
    • Interactive screen height expansion (toggle between Compact and Expanded view using the I key).
    • High-fidelity mob icon rendering (using custom mob heads or spawn eggs) right next to each entry on the HUD and in the search screen.
  • Advanced Grouping System:
    • Automatically identifies groups of spawners located within activation proximity (16-block radius).
    • Calculates the exact coordinate centroid where players should stand to activate and run multiple spawners simultaneously.
    • Displays groups on the right side of the HUD, sorted by group size (largest first) and distance.
  • Dynamic Search & Filtering:
    • Brand-new interactive search screen (default keybind: U).
    • Real-time search filter by typing mob names to narrow down spawners on the HUD.
    • TAB-completion support to cycle through available mob names quickly in the search box.
    • Complete support for non-vanilla and modded spawners (dynamically loaded from registry).
    • "Vanilla Only" filter toggle to easily switch between base game and custom modded mobs.
  • Significant Performance Tuning:
    • Scanning engine uses chunk loading tracking (LevelChunk) rather than brute-force block inspection, resulting in zero lag spikes and high FPS.
    • Scanning interval optimized to 2 seconds to run smoothly even on lower-end systems.

🚨 Disclaimer

This mod is designed for exploration and convenience, not cheating.

Key Points:

  • Information Only - Shows data about spawners in loaded chunks, doesn't provide ESP/wallhacks
  • Behavior Responsibility - How you use this information determines if you get caught, not the mod itself
  • Server Rules - Always check and respect individual server policies regarding client modifications
  • Natural Play Encouraged - Use coordinates as guidance for exploration, not direct navigation

Legal Notice:

  • This mod only accesses data already available to your Minecraft client
  • No server-side detection is possible through technical means
  • Player behavior and movement patterns are your responsibility
  • The developers are not responsible for any bans resulting from suspicious gameplay behavior

Remember: The goal is enhanced exploration, not circumventing game mechanics. Play responsibly!

Screenshots

Gallery

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  • Screenshot 2026-07-22 at 7.24.26 PM Medium.jpeg
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  • spawnerfinder.png
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  • 2025-11-17_04.11.50.png
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