Spectral's Simple Sabers

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Spectral's Simple Sabers

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An in-depth, lore-accurate (maybe) Lightsaber mod!

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MASSIVE NEWS: 1.5.0 BETA IS FINALLY HERE! You can now explore the much bigger world of Simple Sabers with new things like Bleeding crystals, structures with Bleeding Altars, and a whole new biome along with (obviously) the red saber and crystal.

**Also, you can submit feedback here: Feedback (Google Survey)

Have you ever wanted to play around with Lightsabers in Minecraft? Do you want an in-depth, lore-accurate (kinda) Star Wars experience in this blocky sandbox game? Do you want a mod from a developer with no a lot of skills? Well, look no further than Spectral's Simple Sabers! This mod is FAR from complete, but is in development every single day, so make sure to check back for changes. P.S. The mod is made purely for Forge modloader 1.20.1 at the moment, but hopefully, that will soon change!

Installation & Requirements Requires Forge 1.20.1 Not compatible with Fabric or Quilt (for now) Simplicity dependency added recently Works in singleplayer and multiplayer Make sure you’re using the correct version, or the mod won’t load properly

What This Mod Is and Isn’t (Yet) What it is right now: A growing collection of lightsaber parts A beta‑stage mod focused on items, textures, and early functionality A foundation for a much larger Star Wars‑inspired crafting system A work‑in‑progress passion project by a one‑man‑army

What it isn’t yet: A full combat overhaul A complete crafting system A finished lightsaber assembly experience A fully fleshed‑out Star Wars adventure mod These features are planned — they just aren’t implemented yet.

WARNING This mod, as you can probably tell from the title, is in open Beta-Testing. There are a crap-ton of features still missing/in development that I will release sometime. I can't promise that this mod is going to be a whole lotta fun at the moment, because I have yet to add custom crafting recipes and all that, but please try it anyway! Oh, and read on if you want to know what features are coming!

1.5.0 Beta Test: Changes Okay, I know I called the last update (1.4.6) massive, but after thinking of ideas, refining them, figuring out how to implement them, taking a break, getting frustrated, and redoing them over and over again, I can finally release the big one. This update includes: the Dead Forest biome, containing dead trees and grey grass, but some very light blue water, TWO (not one, two) custom structures that contain... pretty much the same thing (the Sith Altar used for Bleeding), but that's not the point. Oh, and crystal bleeding mechanics with a Sith Altar whose recipe is super expensive, eticing the player (you!) to explore my new biome for Sith Sanctuary ruins. Again, thanks for your patience while waiting for this drop, and if this is your first time, welcome in!

1.4.6 Beta Test: Changes Another update drop. This one's pretty massive! Before I explain what I added, keep in mind that I am not a good coder and that this took forever to make. Got it? Great! I added the first custom structure (hopefully of many to come) in Simple Sabers history, as well as a custom block with its own GUI and achievement (hint: step on it). The structure is called a Force Shrine and they generate naturally in plains biomes, and come with Unatuned Kyber Crystals for those of you who do not like mining for them. Now, this update would've taken maybe an hour to drop normally, but I ran into one massive problem during testing: the GUI had a coding error that I (unknowingly) made. For those of you who are coding nerds, it goes a little something like this: The Pedestal GUI was binding to the pedestal's Block Entity inventory, but the Block Entity only exposed its ITEM_HANDLER capability when a side (Direction) was specified. Since the GUI requested the capability with a null facing, it never received the inventory and instead displayed an empty fallback inventory. Once the capability handling and inventory initialization were corrected, the Unattuned Kyber Crystal appeared properly in the pedestal. Phew, that's a lot... anyway, this error took me a long time to figure out how to fix, so please enjoy this update!!

1.4.3 Beta Test: Changes Fixed two slip-ups that I unintentionally created. First, the Blue Kyber Crystal didn't have a description, and second, the Green Saber's swing speed was stupidly low. Both of these bugs have been patched, and the next update is coming sometime soon.

1.4.2 Beta Test: Changes Added a secret! The secret(s) can be found in the creative tab for the mod and even as naturally generated ores. I'll leave you all guessing as to what they're for, but I will give them a use very soon! Be on the lookout for ver1.5.0 Alpha soon!

Planned features for the future:

Saber Forge Block Sorta like a crafting table, only it could be an 8x8 grid; this will take a while to code, texture, and develop. Again, this part of the project is, as of now, not started.

New Villager Professions This feature is one of the few ones actively in development as you read this. (okay, maybe I’m exaggerating a bit) I plan on having villagers be able to trade saber parts and even crystals if you’re lucky enough! This feature, like all others, is not guaranteed to be added, so don’t get your hopes up too high!

Every. Color. Of. Crystal. You read that right. I am making a crystal for every crystal color I know of. This is in development right now, because to make a green saber, for instance, you need a green crystal. Duh. This is going to take a wee bit because I have to color every single one in myself, as a one-man-army.

Feedback Good news: I am completely open to suggestions! However, before you suggest anything, please follow these rules: Be polite. Pretty self-explanatory. Keep in mind that there is only one guy working on this project: me. Don't suggest things that take years to make for skillful developers. I am NOT an advanced modmaker. To be honest, I kinda suck at it. I can do a lot, just please don't suggest multiple features in one suggestion. Don't request something that isn't related. Again, pretty obvious. Submit your feedback in my Google Form! (Feedback (Google Survey)

Known Issues/Bugs Thankfully, none at the moment ;) If you discover any, please put it in feedback!

Legal Info As much as I hate writing this section, it may be necessary, so here we go. First, I did mark my mod as All Rights Reserved, but feel free to make videos on it or put it in a modpack. I'm not going to force you to credit me, but it's kinda a loser move if you don't :) Second, don't make a mod using what I have built please. That's really all I've got; have fun!

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