Speed Build

Quick rating

Speed Build

No reviews yet

The mod provides functionalities for custom multiplayer speed build games.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
speed-build-1.21.11-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Speed Build

This is a pure server-side mod that provides functionalities for a customizable speed build game.

In a speed build, players compete to memorize the example and rebuild the structure in a limited time. The more consistent the player's build is with the example, the higher score the player gets. If their build matches perfectly, they get a score of 1.0; if they build nothing, they get a score of 0.0. It is also better to complete the build as fast as possible.

Basic Gameplay

Only players with numbers can participate in the speed build. The number of a player can take any integer value. You can learn about how to register a number under the "Commands" title below. Player and numbers are one-to-one mapped, that is, each player can have exactly one number, and no two players can share the same number.

The game area can be divided into the example region and the build regions. There is one example region, and each player has a build region. The build regions are sorted by the numbers of the players in natural order. The example build should be built in the example region, and the players should build in their own build regions. After the start of a speed build, the example region is cleared and an exact copy of the example build would appear in every build region. Materials it would need to build the example build would be given to each player. The "memorize time" will then be allowed to pass. Players are able to break and place blocks during this stage.

When the countdown finishes, the build regions would be cleared. A new timer would count down from "build time". In this stage, players are supposed to complete the build in their build regions with the materials given as accurate and as fast as possible. If a player completes the build exactly during the countdown, the player "completes" the game and a message would be announced to all players.

After the build countdown finishes, or every player completes their build, the example build would be pasted back to the example region, and the scores of the players would be calculated according how much proportion of their build is consistent with the example build and the time they spent. Player ranked based on their level of consistency first, then based on the time they finished.

Analysis Functionality

Besides traditional speed building functionalities, this mod also provides an analysis functionality, which allows you to analyze the build in a build region. More specifically, it tells you which blocks are correct, wrong, redundant, missing or in a wrong state by highlighting them using different blocks (different colors of stained-glass blocks by default) in the analysis region.

Commands

Function Command
Initialize Speed Build /sb init
Reset Speed Build /sb reset
Start Speed Build /sb start
List Player Numbers /sb number list
Register a Number /sb number request <number: int>
Release Number /sb number release
Analyze Build /sb analyze <number: int>
Configure Speed Build /sb config ...

Configurations

"Origin" below refers to the bottom northwest corner of a region.

Configuration Description
examplePos The origin of the example region.
buildPos The origin of the first build region.
dimensions The dimensions of the build.
buildOffset The offset between the origins of two consecutive build regions.
analyzeOffset The offset from the origin of a build region to the origin of the corresponding analysis region.
memorizeTime The time for players to memorize the example build, in ticks.
buildTime The time for players to complete the build, in ticks.
floorBlock The block that is going to be used to fill the floor of the example region and the build regions. This should not be instant mineable.
Analysis Configuration Description
correct The block representing that this block matches exactly with the example build.
missing The block representing that a block is present here in the example, but is missing in the build.
redundant The block representing that this block present here is not present in the example.
wrongBlock The block representing that the blocks present here in the example and the build are different blocks.
wrongState The block representing that the blocks present here in the example and the build are in different states.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works