Spell Powered Weapons

Quick rating

Spell Powered Weapons

No reviews yet

Makes weapons found & crafted to have a chance to get an elemental damage instance!

Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Spell Powered Weapons [FABRIC] [1.21.1] - [1.0.1]
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Features:

  • Weapons when crafted or found will roll from data-driven files for their conversion values (They can all be overriden / added via datapack) Replace this with a description

Currently three types can be found:

*NOTE: Spell damage caused by these weapons also scale of a coefficient * your spell power value*

  • SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED)

Replace this with a description

  • ADDITION: a flat amount of damage instance onto each hit. Does not matter if you aren't doing PHYSICAL damage. (CAN BE CONFIGURED)

Replace this with a description

  • FULL ELEMENTAL: convert all weapon damage into spell damage Acts the same as SPLIT and deal no PHYSICAL instance.

Replace this with a description

  • PROPORTIONAL: gets damage equal to a percentage of what DAMAGE_TYPE_1 was dealt then deals DAMAGE_TYPE_2 as that damage. OUTPUT DOES get the key's icons

Replace this with a description Replace this with a description

Config:

  • SPLIT, ADDITION, FULL ELEMENTAL has innate support for damage sfx / particles and configurable * Replace this with a description
  • Almost everything is configurable Replace this with a description
  • It also comes with an optional Dummy mod comat that spreads numbers from damage instances that happens at the same time.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works