Community listing page, reviews here may not be monitored by the author.
Spell Powered Weapons
No reviews yet
Makes weapons found & crafted to have a chance to get an elemental damage instance!
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Features:
- Weapons when crafted or found will roll from data-driven files for their conversion values (They can all be overriden / added via datapack)

Currently three types can be found:
*NOTE: Spell damage caused by these weapons also scale of a coefficient * your spell power value*
- SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED)

- ADDITION: a flat amount of damage instance onto each hit. Does not matter if you aren't doing PHYSICAL damage. (CAN BE CONFIGURED)

- FULL ELEMENTAL: convert all weapon damage into spell damage Acts the same as SPLIT and deal no PHYSICAL instance.

- PROPORTIONAL: gets damage equal to a percentage of what DAMAGE_TYPE_1 was dealt then deals DAMAGE_TYPE_2 as that damage. OUTPUT DOES get the key's icons

Config:
- SPLIT, ADDITION, FULL ELEMENTAL has innate support for damage sfx / particles and configurable *

- Almost everything is configurable

- It also comes with an optional Dummy mod comat that spreads numbers from damage instances that happens at the same time.
Features:
- Weapons when crafted or found will roll from data-driven files for their conversion values (They can all be overriden / added via datapack)

Currently three types can be found:
NOTE: Spell damage caused by these weapons also scale of a coefficient * your spell power value
- SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED)

- ADDITION: a flat amount of damage instance onto each hit. Does not matter if you aren't doing PHYSICAL damage. (CAN BE CONFIGURED)

- FULL ELEMENTAL: convert all weapon damage into spell damage Acts the same as SPLIT and deal no PHYSICAL instance.

- PROPORTIONAL: gets damage equal to a percentage of what DAMAGE_TYPE_1 was dealt then deals DAMAGE_TYPE_2 as that damage. OUTPUT DOES get the key's icons

Config:
- SPLIT, ADDITION, FULL ELEMENTAL has innate support for damage sfx / particles and configurable *

- Almost everything is configurable

- It also comes with an optional Dummy mod comat that spreads numbers from damage instances that happens at the same time.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- Loot & Explore
- Savaru's Affixology [Fabric/NeoForge]
- More Wizards [More Magic Series]
- Fallen Wizards [More Magic Series]
- The Great Alchemical Compendium [More Magic Series]
- The Cursed Trinkets Index [More Magic Series]
- More RPG Library
- The Ancient Trinkets Index [More Magic Series]
- Fallen Paladins and Priests [More Magic Series]
- More Relics (RPG Series Plus)
- Battlemages [More Magic Series]
- Bards [More Magic Series]
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers