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Spell Vulnerabilities
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Configure custom resistances and vulnerabilities for mobs to different spell schools
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Description
Spell Vulnerabilities is lightweight Fabric mod that gives you complete control over how each mob in your world resists or succumbs to different schools of magic spells.
With just a few lines in a simple JSON config, you can tune every creature’s Fire, Frost, Arcane, Healing, Lightning (and more!) affinities.
Key Features:
Per-Entity Tuning
Define resistances and vulnerabilities on a per-mob basis or a list of mobs that will share the same modifiers
(can also include entities from other mods).
Want Zombies to take 75% less Soul damage but 190% more Arcane damage? Easy:
All Major Spell Schools
Support for any spell_power:<school> attribute from Spell Engine & Spell Power Attributes:
spell_power:air
spell_power:arcane
spell_power:earth
spell_power:fire
spell_power:frost
spell_power:healing
spell_power:lightning
spell_power:soul
spell_power:water
Configurable
Everything loads at startup from config/spell_vulnerabilities.json. —just edit the JSON and restart.
Come with 2 premade entries for the Blaze, Ghast and Piglin (25% fire spell resistance, 50% frost spell vulnerability)
and the Enderman (75% arcane spell resistance):
Stylized List
A new button in the player inventory that open a new screen with neat list of all the entries from the config, come with a search bar to search by entity/mobs name!


Require Spell Engine & Spell Power Attributes [Fabric]
Recommended with Wizards (RPG Series), Elemental Wizards (More RPG Classes) and other mods that use spell power attributes.
To get entities/mobs id recommend to use Data ID Dumper [the id's will be in the entities_ids file]
This mod is just one simple, short mixin, screen class and gson config✨
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