Spice of Fabric Overhaul

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Spice of Fabric Overhaul

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Overhauled food diversity system with health multipliers and absorption rewards in 5-day cycles for food consumption

Farming & Agriculture
QoL & Tweaks
Food & Culinary
Mod Loaders
Fabric
Minecraft

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
spiceoffabric-2.2.0.jar
Authors
CurseForge
Modrinth

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About

Description

Credit to Spice of Fabric for inspiration: https://www.curseforge.com/minecraft/mc-mods/spice-of-fabric

Note that other than the idea of improving health based on the range of food eaten, most content is original.

Why Change the Original?

The Spice of Life mod was an amazing, original idea that made eating a wide variety of food actually worthwhile. However, I felt that it fell a bit short in its implementation. By only tracking unique foods eaten, there is no incentive to eat any specific food item more than once. Players still use one optimal food to keep their hunger bar full, only crafting other food items in order to fulfill completion requirements.

What's New?

This overhaul focuses on carrot edition, making benefits harder to achieve but also more rewarding. 5 hunger bars of food are required to get the benefits of an additive health multiplier and, separately, an absorption buff on a full hunger bar. This is refreshed every 5 in-game days (100 minutes), making it necessary to set up a consistent way to craft a wide variety of food.

Compatibility?

This mod should be compatible with most others. Note that the multipliers apply after all other modifiers, meaning that they are affected by potions, commands, and other mods. Please let me know if any issues occur.

Credit to Spice of Fabric for inspiration: https://www.curseforge.com/minecraft/mc-mods/spice-of-fabric

Note that other than the idea of improving health based on the range of food eaten, most content is original.

Why Change the Original?

The Spice of Life mod was an amazing, original idea that made eating a wide variety of food actually worthwhile. However, I felt that it fell a bit short in its implementation. By only tracking unique foods eaten, there is no incentive to eat any specific food item more than once. Players still use one optimal food to keep their hunger bar full, only crafting other food items in order to fulfill completion requirements.

What's New?

This overhaul focuses on carrot edition, making benefits harder to achieve but also more rewarding. 5 hunger bars of food are required to get the benefits of an additive health multiplier and, separately, an absorption buff on a full hunger bar. This is refreshed every 5 in-game days (100 minutes), making it necessary to set up a consistent way to craft a wide variety of food.

Compatibility?

This mod should be compatible with most others. Note that the multipliers apply after all other modifiers, meaning that they are affected by potions, commands, and other mods. Please let me know if any issues occur.

Screenshots

Gallery

  • Vile Concoction
    Vile Concoction Sets hunger and saturation to zero.
  • Drumstick Overlay
    Drumstick Overlay
  • Diet Log Page 3
    Diet Log Page 3
  • Diet Log Page 1
    Diet Log Page 1
  • Diet Log
    Diet Log Screenshot 2026-03-30 at 8.55.54 AM.png
  • Vile Concoction
    Vile Concoction Sets hunger and saturation to zero.
  • Drumstick Overlay
    Drumstick Overlay
  • Diet Log Page 3
    Diet Log Page 3
  • Diet Log
    Diet Log
  • Diet Log Page 1
    Diet Log Page 1

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