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Spice of Life: Revival
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Eating the same food over and over gives you less and less. Vary your diet to stay fed.
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Variety is the spice of life.
Steak again? Your stomach is getting tired of it.
Spice of Life: Revival brings the classic diminishing-returns diet back to modern Minecraft. Every meal you repeat fills you up a little less, and takes a little longer to get down. Eat something different, and your old favourite tastes great again.
How it tastes
- 🍖 Seconds are fine. It is the third helping that starts to wear thin.
- 🐌 Boring food is slow food. The less a food is worth, the longer it takes to eat.
- 🔄 Your stomach forgets. Only your last 12 meals count. Mix things up and everything comes back.
- 🎂 Cake counts too. One slice at a time.
| Times in your last 12 meals | 0–1 | 2 | 3 | 4 | 5+ |
|---|---|---|---|---|---|
| Value | 100% | 75% | 50% | 25% | 0% |
Plays well with others
- AppleSkin: its previews show what a food is really worth to you right now.
- Server-side: drop it on a server and it just works. Add it to clients for slower eating, tooltips and AppleSkin previews.
- Fabric and NeoForge, translated into 14 languages.
- Make it your own: history length, the value table, eating speed, what happens on death and foods that never get boring are all in
config/solrevival.properties. See GitHub for the details.
No food groups. No journals. No extra items. Just a reason to plant that carrot farm.
Inspired by The Spice of Life by squeek502. An independent remake, not affiliated with the original.
日本語
同じ物ばかり食べていると、だんだん満たされなくなる。
ステーキばかりでは回復量が減り、食べ終わるまでの時間も延びていきます。別の物を食べれば、また美味しく食べられます。おかわり1回までなら大丈夫。AppleSkin 対応、サーバーに入れるだけで動きます。
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