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Sporekin origin
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Adds the sporekin origin. Adapted to life in total darkness, they've developed a biological mechanism that allows them to use their poisonous spores both defensively and offensively.
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Passives
Grow in the dark
- You have permanent night vision, and is much more comfortable in low light levels.
- Gain a speed boost and independent passive regen at progressively lower light levels, capping out at +25% speed and +0.5 health per second
Photophobia
- Conversely, you can't regenerate naturally in bright areas, and sunlight blinds you.
Porus body
- You take more knockback and fire damage, but is immune to fall damage
Mycelium might
- You can eat mushrooms and other fungi to directly heal yourself and gain a random buff.
Decompose
- You can process foods far more efficiently than other beings, but at a much slower pace.
Seismic sense
- By crouching for 5 seconds, you can tap into the omnipresent fungal body underground, revealing the locations of all nearby entities, but also blinds you out of focus. Much more effective in the nether, but does not work at all in the end.
Actives
Spore sac
- You can convert some of your health to create a spore sac, up to 14.
- They explode into a poisonous cloud when you hit an entity or get hit, or can be used for other abilities.
Spore launcher
- Allows you to launch a spore sac that detonates into a cloud and also leaves a toxic trail behind as it flies.
Spore mine
- Leave a stealthy spore mine on the ground that detonates when stepped on, stunning and releasing a spore cloud.
- Can be used as a jump pad.
- Using this while sneaking detonate mines you're looking at, even through walls.
- There can only be a maximum of 3 mines per player.
Spore shield
- Spawn a small, extra dense spore cloud around you.
- It provides you with resistances and shields you from all light.
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