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SporeWithin
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A tactical Spore prequel with an adaptive AI ecosystem. Built for perfect TPS/FPS with alternative surface-only infection and zero lag!
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# SporeWithin
Platforms: Minecraft 1.20.1 (Forge) and Minecraft 1.21.1 (NeoForge)
Requirement: Fungal Infection: Spore
Multiplayer: Dedicated Server Ready
---
## Overview
SporeWithin is an expansion for Fungal Infection: Spore that overhauls parasite behavior, turning the infection into an active, strategic siege threat.
In standard Spore, hives often remain static underground. SporeWithin brings the parasite to the surface: nests deploy autonomous patrols, stalkers scout player fortifications, infested villages rot organically, and sieges actively breach bases.
---
## Core Systems
### Autonomous Reconnaissance & Perimeter Patrols
- Mounds deploy mobile patrol squads that orbit base perimeters, reacting to player footsteps, block breaking, and nearby gunfire.
- Scout Stalkers shadow players from distance, observe defensive layouts, inspect chests and doors, and avoid direct combat while surveying.
- Courier mechanics: scouts under pressure or with gathered reports designate a courier to sprint back to their mound. Delivered reports allow the hive to plan targeted base sieges.
- Scout Interception: eliminating a scout group triggers a distress screech that alerts nearby nests, causing frustration raids.
- Audio atmosphere: includes custom sounds for distant patrol clicks, horn calls, scanning pulses, and warning screeches, with an audio sanitizer to prevent sound distortion in large hordes.
### Mound Clusters: Incubator & Aggressor Synergy
- Mounds within 250 blocks form linked pairs and divide responsibilities.
- The Incubator focuses purely on quiet biomass growth without launching raids. It is protected by an elite guard with Resistance II, Strength, and Absorption hearts, and emits a blinding, suffocating spore miasma if attacked directly.
- The Incubator shares intelligence through underground mycelium, directing its partner to player positions.
- The Aggressor acts as the frontline hunter, deploying continuous stalkers, patrols, and siege assaults.
- Partner Rage: destroying an Incubator sends the Aggressor into a 5-minute fury. It absorbs leftover biomass, resets raid cooldowns, and launches an immediate high-tier revenge strike.
### Tactical Base Sieges & Structural Collapse
- Breachers and brutes actively break doors, gates, fences, and glass blocking their path.
- Acid spitters fire vertical artillery, burning 3x3 holes through ceilings and skybases from below.
- Structural Integrity: floating bases and towers collapse if their central 3x3 foundation pillar is severed. Players have 60 seconds to patch the breach before cascading falling blocks bring down the structure.
- Stage 5 Proto-Mound sieges scale up to 5 consecutive waves featuring endgame Spore organisms.
- Plundered Caches: destroyed chests convert into secure caches where 70% of the loot is safely preserved, while 30% is absorbed as hive biomass. Caches cannot be looted twice or destroyed by subsequent raids.
- Flee/Death penalty: dying or fleeing more than 96 blocks away during a raid triggers base pillaging before the horde withdraws.
### Night Terrors & The Sleep Penalty
- The Sleep Penalty: skipping the night in a bed near an active mound feeds it nocturnal biomass, accelerating its maturation.
- Waking nightmares: sleeping near advancing mounds triggers dread effects, darkness, and warden heartbeat audio upon waking.
- Mounds follow a strict multi-day evolution cycle without skipping stages: Stage 2 (Day 1), Stage 3 (Day 2.5), Stage 4 (Day 5), Proto-Mind (Day 7).
### Village Infestation & Decay
- Settlements near spore nests organically rot: structural wood turns into decayed logs, stairs, and slabs.
- Crops wither into fungal growths and spore mycelium.
- Wall growths spread across infected buildings, while villagers slowly corrupt into hive vessels.
### Gunfire Acoustics & Ballistic Armor (TACZ Integration)
- Gunfire acoustic detection: firing weapons from TACZ or other gun mods generates sound signatures that parasites track.
- Gunshots blow stealth, attract nearby scouts, and can provoke patrol investigations.
- Mounds possess ballistic resistance against firearms and 50% resistance to arrows during defense phases.
- Defensive waves dynamically adapt unit compositions against ranged, armored, or airborne players.
### Human Remains & Bestiary Integration
- Infected humanoids drop Human Remains upon death, with a ticking window to cleanse or burn the corpse before it seeds a subterranean mound.
- The Human Remains block includes all 16 original Spore corpse variations.
- Integrates the full Spore bestiary into raids and defenses: Vanguards, Braiomils, Knights, Lacerators, Wendigos, Inquisitors, Ogres, Grobers, and Specters.
---
## Development Note
Parts of the complex math, pathfinding routines, and performance optimizations are written in tandem with AI coding tools. Every mechanic, hook, and tick loop is hand-tested in live survival, profiled for TPS stability, and refined manually. If you encounter any edge cases or unexpected bugs, feel free to report them on the Issues page!
---
## Installation & Requirements
### Minecraft 1.20.1 (Forge)
1. Install Minecraft Forge 1.20.1 (47.3.0 or higher).
2. Install the required dependency: Fungal Infection: Spore (1.20.1).
3. Place `sporewithin-1.20.1-forge-1.2.0.jar` into your `mods` folder.
4. Requires Java 17.
### Minecraft 1.21.1 (NeoForge)
1. Install NeoForge 1.21.1 (21.1.65 or higher).
2. Install the required dependency: Fungal Infection: Spore (1.21.1).
3. Place `sporewithin-1.21.1-neoforge-1.2.0.jar` into your `mods` folder.
4. Requires Java 21.
### Server Support
SporeWithin is fully compatible with dedicated servers. The mod must be installed on both the client and the server.
SporeWithin
Platforms: Minecraft 1.20.1 (Forge) and Minecraft 1.21.1 (NeoForge) Requirement: Fungal Infection: Spore Multiplayer: Dedicated Server Ready
Overview
SporeWithin is an expansion for Fungal Infection: Spore that overhauls parasite behavior, turning the infection into an active, strategic siege threat.
In standard Spore, hives often remain static underground. SporeWithin brings the parasite to the surface: nests deploy autonomous patrols, stalkers scout player fortifications, infested villages rot organically, and sieges actively breach bases.
Core Systems
Autonomous Reconnaissance & Perimeter Patrols
- Mounds deploy mobile patrol squads that orbit base perimeters, reacting to player footsteps, block breaking, and nearby gunfire.
- Scout Stalkers shadow players from distance, observe defensive layouts, inspect chests and doors, and avoid direct combat while surveying.
- Courier mechanics: scouts under pressure or with gathered reports designate a courier to sprint back to their mound. Delivered reports allow the hive to plan targeted base sieges.
- Scout Interception: eliminating a scout group triggers a distress screech that alerts nearby nests, causing frustration raids.
- Audio atmosphere: includes custom sounds for distant patrol clicks, horn calls, scanning pulses, and warning screeches, with an audio sanitizer to prevent sound distortion in large hordes.
Mound Clusters: Incubator & Aggressor Synergy
- Mounds within 250 blocks form linked pairs and divide responsibilities.
- The Incubator focuses purely on quiet biomass growth without launching raids. It is protected by an elite guard with Resistance II, Strength, and Absorption hearts, and emits a blinding, suffocating spore miasma if attacked directly.
- The Incubator shares intelligence through underground mycelium, directing its partner to player positions.
- The Aggressor acts as the frontline hunter, deploying continuous stalkers, patrols, and siege assaults.
- Partner Rage: destroying an Incubator sends the Aggressor into a 5-minute fury. It absorbs leftover biomass, resets raid cooldowns, and launches an immediate high-tier revenge strike.
Tactical Base Sieges & Structural Collapse
- Breachers and brutes actively break doors, gates, fences, and glass blocking their path.
- Acid spitters fire vertical artillery, burning 3x3 holes through ceilings and skybases from below.
- Structural Integrity: floating bases and towers collapse if their central 3x3 foundation pillar is severed. Players have 60 seconds to patch the breach before cascading falling blocks bring down the structure.
- Stage 5 Proto-Mound sieges scale up to 5 consecutive waves featuring endgame Spore organisms.
- Plundered Caches: destroyed chests convert into secure caches where 70% of the loot is safely preserved, while 30% is absorbed as hive biomass. Caches cannot be looted twice or destroyed by subsequent raids.
- Flee/Death penalty: dying or fleeing more than 96 blocks away during a raid triggers base pillaging before the horde withdraws.
Night Terrors & The Sleep Penalty
- The Sleep Penalty: skipping the night in a bed near an active mound feeds it nocturnal biomass, accelerating its maturation.
- Waking nightmares: sleeping near advancing mounds triggers dread effects, darkness, and warden heartbeat audio upon waking.
- Mounds follow a strict multi-day evolution cycle without skipping stages: Stage 2 (Day 1), Stage 3 (Day 2.5), Stage 4 (Day 5), Proto-Mind (Day 7).
Village Infestation & Decay
- Settlements near spore nests organically rot: structural wood turns into decayed logs, stairs, and slabs.
- Crops wither into fungal growths and spore mycelium.
- Wall growths spread across infected buildings, while villagers slowly corrupt into hive vessels.
Gunfire Acoustics & Ballistic Armor (TACZ Integration)
- Gunfire acoustic detection: firing weapons from TACZ or other gun mods generates sound signatures that parasites track.
- Gunshots blow stealth, attract nearby scouts, and can provoke patrol investigations.
- Mounds possess ballistic resistance against firearms and 50% resistance to arrows during defense phases.
- Defensive waves dynamically adapt unit compositions against ranged, armored, or airborne players.
Human Remains & Bestiary Integration
- Infected humanoids drop Human Remains upon death, with a ticking window to cleanse or burn the corpse before it seeds a subterranean mound.
- The Human Remains block includes all 16 original Spore corpse variations.
- Integrates the full Spore bestiary into raids and defenses: Vanguards, Braiomils, Knights, Lacerators, Wendigos, Inquisitors, Ogres, Grobers, and Specters.
Development Note
Parts of the complex math, pathfinding routines, and performance optimizations are written in tandem with AI coding tools. Every mechanic, hook, and tick loop is hand-tested in live survival, profiled for TPS stability, and refined manually. If you encounter any edge cases or unexpected bugs, feel free to report them on the Issues page!
Installation & Requirements
Minecraft 1.20.1 (Forge)
- Install Minecraft Forge 1.20.1 (47.3.0 or higher).
- Install the required dependency: Fungal Infection: Spore (1.20.1).
- Place
sporewithin-1.20.1-forge-1.2.0.jarinto yourmodsfolder. - Requires Java 17.
Minecraft 1.21.1 (NeoForge)
- Install NeoForge 1.21.1 (21.1.65 or higher).
- Install the required dependency: Fungal Infection: Spore (1.21.1).
- Place
sporewithin-1.21.1-neoforge-1.2.0.jarinto yourmodsfolder. - Requires Java 21.
Server Support
SporeWithin is fully compatible with dedicated servers. The mod must be installed on both the client and the server.
Screenshots
Gallery
-
image-attachment_55ad193f-75a1-458e-b0cc-d5eb5de9964f.png The Genesis of Infection: When an infected carrier dies, it leaves behind pulsing organic remains. You have a limited 30–180 second window to break or incinerate the corpse with flint and steel before it dissolves into the ground to seed a subterranean ne -
image-attachment_6251d0eb-aa40-4d2b-a5df-7aaeb2ce5f6c.png Burrowed mounds leave clear surface clues! Look for the corrupted mycelium patch and floating green spore particles on the ground, then listen closely for the ominous throbbing heartbeat under your feet. Dig it up and strike it to drain its Bio-Points bef -
image-attachment_67463218-4ba3-485e-b950-9590f3cd6249.png This is how it ends: If a 4th-stage Mound survives its 7-day maturation, it awakens the dreaded Proto-Brain! The collective Hivemind takes full control of the world, permanently unlocking natural parasite spawns and converting nighttime monsters into infe
-
Subterranean Nest: Mycelium Clues & Heartbeat Radar Burrowed mounds leave clear surface clues! Look for the corrupted mycelium patch and floating green spore particles on the ground, then listen closely for the ominous throbbing heartbeat under your feet. Dig it up and strike it to drain its Bio-Points bef
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