Squid Game Voting Screen

Quick rating

Squid Game Voting Screen

No reviews yet

Can output redstone power and can get redstone.

MCreator
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
squid_game-1.0.0-neoforge-1.21.8.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

==============================================
SQUID GAME – VOTING BOARD
==============================================

The voting board occupies the far end of the chamber like a permanent fixture of the world, as though the room itself was constructed to accommodate it. The wall behind it is reinforced and darker than the rest, its surface unmarked except for the board’s presence. Even when the room is empty, the board remains.

It does not power down.
It does not sleep.

Its surface is smooth and opaque, absorbing light instead of reflecting it cleanly. Torches cast distorted halos across its face. Movement appears delayed in its reflection, as if the board considers what it sees before showing it back to you.

At the center of the board, two symbols rest in absolute stillness.

One glows green.
One glows red.

They do not blink.
They do not pulse.
They do not react to proximity.

They exist as facts.

No instructions are displayed. No explanation is offered. The board assumes understanding, and it is rarely wrong. Those who approach it know, instinctively, that the symbols represent a pause in the game — a moment where progression hesitates and choice is permitted.

Standing near the board changes the atmosphere of the room. Sound dulls. The air feels denser. Movements slow, even when no one acknowledges the reason.

The green symbol implies continuation. Acceptance of what has already been endured, and of what has yet to come. It offers no reassurance. It only promises that the game will not stop.

The red symbol implies an ending. Not a reward. Not a victory. Only the cessation of movement. What follows is deliberately undefined.

The board does not rush players.
It does not pressure them openly.
It simply waits.

Time stretches here, becoming vague and uncomfortable. Without a visible measure, hesitation grows heavier with every passing moment. Every glance at the board feels meaningful. Every step away from it feels deliberate.

The board has seen countless players stand before it. Some confident. Some terrified. Some pretending not to care. It has never reacted differently to any of them.

It has never needed to.

When a decision is finally reached, the board does not celebrate. It does not condemn. The symbols dim slightly, acknowledging that consensus has been achieved.

What happens next is inevitable.

The board remains.

---

==============================================
VOTING BOARD – DEVELOPMENT LOG
==============================================

Project: Squid Game – Voting Board  
Lead Developer: OBurgerBoy
Version: 1.00 release

Description:  
Voting board is a standalone module integrated into game chambers to provide collective decision-making capability. Module is designed for minimal interaction complexity, maximum psychological impact, and complete environmental permanence.

---

==============================================
CHANGE LOG / PATCH NOTES
==============================================

v1.00 

RELEASED TO THE PUBLIC!

---

==============================================
KNOWN ISSUES / OBSERVATIONS
==============================================

none

---

==============================================
DEVELOPER NOTES
==============================================

hi 

---

End of Voting Board Documentation
==============================================

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works