Squint
No reviews yet
Client-side mod for Minecraft 1.21.1 (NeoForge & Fabric). Replace vanilla render cutoffs with per-category distances, optional ultra-far draw, and limits you control.
Enhances game performance and optimizes resource usage.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Squint — see farther, or see less.
Client-side mod for Minecraft 1.21.1 (NeoForge & Fabric). Replace vanilla render cutoffs with per-category distances, optional ultra-far draw, and limits you control.
Why Squint?
Vanilla caps block entities and many entities around ~64 blocks. Squint lets you push distances out — signs, chests, banners, paintings, item frames, mobs — category by category, with a global multiplier and chunk-wide view mode.
When you do want to trim load, optional concurrent limits and adaptive FPS keep the closest content and drop the rest — without touching your distance settings.
Highlights
- Far render — category distances up to hundreds of blocks; extend entity culling past vanilla
- Chunk view mode — render block entities and entities out to loaded view distance
- Sign text distance — separate from sign models
- Concurrent limits (optional) — cap how many BE/entities draw at once, closest first
- Adaptive FPS (optional) — auto-tighten limits to hold a target framerate
- Cloth Config UI via Mod Menu · debug overlay for tuning
Details
- Client only — no server install required
- Config:
config/squint.jsonor in-game via Mod Menu - Adaptive mode changes limits, not distances
- Legacy config from
dynamic_block_entity_view.jsonmigrates automatically
Loaders
| Loader | Notes |
|---|---|
| NeoForge | Kotlin for Forge required |
| Fabric | Fabric API, Fabric Language Kotlin, Cloth Config, Mod Menu |
License
Custom All Rights Reserved. Modpacks on CurseForge/Modrinth may include the official jar with credit. See repository LICENSE for full terms.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers