SScript
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Fabric mod that adds a Python/Lua-like scripting language to your Minecraft server. Write game logic with events, built-in functions, HTTP requests and file I/O — no Java required.
Features small, self-contained games within Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
SScript — Server Scripting Language for Minecraft
SScript is a lightweight programming language for Minecraft server automation. Write scripts in Python/Lua-like syntax to execute commands, automate tasks, and control server behavior without touching Java code.
What It Does
Core Purpose: Execute automated commands and logic on your Minecraft server.
- 🎯 Command Execution — Run commands programmatically (
/say,/give,/setblock, etc.) - ⚙️ Task Automation — Run initialization scripts, scheduled tasks, bulk operations
- 🔧 Server Logic — React to player actions (join/leave, chat, block breaks, deaths, sleep)
- 📝 Simple Syntax — Python-like language anyone can learn
- ⚡ Non-blocking — Tasks run without freezing the server
Quick Start
1. Create a script in sscripts/boom.ss:
log "BOOM SPAWN!"
func boom():
run "fill 10 50 10 -10 90 -10 air destroy"
# boom! >:3
end
boom()
2. Create event handler in sscripts/handlers.event.ss:
on player_join(player):
run "say " + player.name + " joined"
run "execute at " + player.name + " run fill ~10 50 ~10 ~-10 90 ~-10 air"
end
on player_chat(player, message):
log player.name + ": " + message
end
3. Load and run:
/sscript run boom.ss
/sscript debug on
/sscript debug off - no spam [Server]: ...
Done! Scripts execute without restart.
Language Features
- Variables & Types: Strings, numbers, booleans, lists, objects
- Control Flow:
if/elif/else,for,while,try/catch - Functions: Define with
funcordef, call sync or async - Events: React to player actions, server events
- Built-ins: 60+ functions for players, blocks, math, strings, files
- Async Support: Background tasks with
waitkeyword
Commands
Execute scripts and control execution:
/sscript run <file> # Execute script
/sscript run <file> function <name> # Call specific function
/sscript monitor [all|<id>| ] # View running tasks
/sscript stop [all|<id>|<file>] # Stop running task
/sscript reload [all|<id>|<file>] # Restart task
/sscript debug [on|off] # Toggle debug output server
Documentation
📖 Full documentation with examples and API reference:
What Else?
Beyond command execution, SScript can:
- 📊 Store Data — Global variables persist across restarts (
globals.json) - 📡 HTTP Requests — Fetch data from APIs or send webhooks
- 💾 File I/O — Read/write files and JSON
- 🎮 Player Data — Access health, gamemode, coordinates, NBT data
- 🏷️ Tag System — Organize players with custom tags
- 🔍 Selectors — Query players dynamically (
@a[tag=admin],@a[distance=..100])
Performance
- ⚡ Tick-safe — Tasks automatically spread across server ticks to prevent lag
- 🔄 Non-blocking — Event handlers run asynchronously (don't freeze gameplay)
- 💪 Limits — 500 max processes, 20 spawn/tick, 50 statements/tick
Requirements
- Java 21+
- Fabric Loader 0.14+
- Minecraft 1.21.11
Installation
- Download the mod JAR
- Put in
mods/folder - Start server
- Place scripts in
sscripts/
Example: Chat Logger
# sscripts/chat_logger.event.ss
func log_chat(player_name, message):
file_mkdirs("sscripts/logs")
line = "[" + player_name + "] " + message
file_append("sscripts/logs/chat.log", line + "\n")
end
on player_chat(player, message):
log_chat(player.name, message)
end
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