Separate Sable Render Distance (Create Aeronautics Addon)
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SSRD rewrites Sable to allow for physics objects to render further out than the normal view distance when using Distant Horizons & Voxy
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
⚠️WARNING: Distant Horizons or voxy and Sodium MUST be installed on the Client! ⚠️
Separate Sable Render Distance
SSRD is a mod that allows players to see Sable physics objects further than the vanilla render distance. If you're building planes, cars, or ships using Create: Aeronautics alongside Distant Horizons or voxy, this mod is basically a necessity (especially in multiplayer).
Configuration
The slider to change the Sub-Level Render Distance is located in the Sodium video settings menu, right under the normal Simulation Distance slider. The maximum distance allowed dynamically updates to match your LOD distance (voxy/Distant Horizons) or the server's set maximum. The server's maximum distance can be changed with the command /gamerule ssrdMaxRenderDistance (Default 128 Chunks)
Force Loading (Want easy forceloading? Check out Sable: EEAAO!)
As of 2.0.1, Sable has its own method of forceloading, /sable forceload add @, which requires op. SSRD's own forceloading has been overhauled to be a much more server-friendly method of forceloading. /ssrd forceload does not require the player to have op, but does adhere to the forceloading cap, which can be changed with /gamerule ssrdForceloadLimit (Default 2 per player). /ssrd help will provide a list of possible commands, and their current and default values.
Important Info
Modpack Permission:
You are allowed to include this mod in modpacks hosted on CurseForge & Modrinth. All other redistribution rights remain reserved.
Bugs/Issues
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Versions 1.8 and up REQUIRE sodium 0.8, and if using voxy with that version you need this port
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Certain Iris shader packs cause rendering issues, an example being Sub-levels can be seen through LODs when certain shader packs are active.
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