StackMob
No reviews yet
Enhance your server performance by 'stacking' or 'merging' entities.
Enhances game performance and optimizes resource usage.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Supercharge your servers' performance, without breaking grinders.
Many people (rightly so) advise against using mob stackers because of their impact on gameplay for a minuscule performance gain. StackMob offers the flexibility your server needs so you can target the worst lag offenders, without ruining the fun for everyone else.
Features:
- Supports Paper 1.21.11+
- Ability to blacklist certain spawn reasons, entity types or worlds to prevent stacking
- Ability to only stack mobs if they have moved.
- Hidable nametag - nametag only appears when the player is in close proximity or when blocks aren't in the way
- Supports entity renaming - the nametag does not get overridden to display the stack size, rather packets are used to have a second tag.
- Support for all entity traits (sheep colours, age, love mode etc)
- Configurable entity event behaviours. (i.e. when a sheep is sheared you can decide whether each sheep is sheared individually or they all get sheared at once.)
- Ability to disable stacks from targeting players.
- Multiple death methods - different ways to decrease entity stack size. Chose from single die, all entities die, random amount die or an amount dependent on damage caused get removed.
- Multiplication of drops, experience points and player stats on stack death. -'Wait to stack' feature. Allows a brief period of time after initial spawn before stacking is enabled. This means that mob grinders do not get broken as entities don't merge in mid-air.
- Support for plugins such as MythicMobs, Citizens, MyPet, Jobs, ClearLagg, McMMO and WorldGuard (a custom 'entity-stacking' flag to be used in regions)
- Flexible Configuration! Most configuration options can be customised for specific entity types.
Found a bug or have a suggestion? Post it on the Issue Tracker
Discord support server: https://discord.gg/fz9xzuB
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers