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StackMob
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Enhance your server performance by 'stacking' or 'merging' entities.
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Description
Supercharge your servers' performance, without breaking grinders.
Many people (rightly so) advise against using mob stackers because of their impact on gameplay for a minuscule performance gain. StackMob offers the flexibility your server needs so you can target the worst lag offenders, without ruining the fun for everyone else.
Features:
- Supports Paper 1.21.11+
- Ability to blacklist certain spawn reasons, entity types or worlds to prevent stacking
- Ability to only stack mobs if they have moved.
- Hidable nametag - nametag only appears when the player is in close proximity or when blocks aren't in the way
- Supports entity renaming - the nametag does not get overridden to display the stack size, rather packets are used to have a second tag.
- Support for all entity traits (sheep colours, age, love mode etc)
- Configurable entity event behaviours. (i.e. when a sheep is sheared you can decide whether each sheep is sheared individually or they all get sheared at once.)
- Ability to disable stacks from targeting players.
- Multiple death methods - different ways to decrease entity stack size. Chose from single die, all entities die, random amount die or an amount dependent on damage caused get removed.
- Multiplication of drops, experience points and player stats on stack death. -'Wait to stack' feature. Allows a brief period of time after initial spawn before stacking is enabled. This means that mob grinders do not get broken as entities don't merge in mid-air.
- Support for plugins such as MythicMobs, Citizens, MyPet, Jobs, ClearLagg, McMMO and WorldGuard (a custom 'entity-stacking' flag to be used in regions)
- Flexible Configuration! Most configuration options can be customised for specific entity types.
Found a bug or have a suggestion? Post it on the Issue Tracker
Discord support server: https://discord.gg/fz9xzuB
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