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Stardust bunny
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Adds the stardust bunny origin. Balanced, mobility-focused origin with a huge arsenal of utilities.
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Extra keybinds is required
Stardust bunny
Passive
Stardust
- Your main source of power.
- Regenerates during night time but drains during the day.
- Regeneration is increased while holding an amethyst or nether star.
- Completely disabled in the nether, but infinite in the end.
Bunny power
- You're a glowing bnnuy!
- You glow, produce particles, and jump higher (can be toggled) [Quinary Active].
- You gain double jumps depending on your current stardust power.
- You grant various buffs to yourself and other players nearby.
Tunneller
- You break soft blocks faster with your bare hand and don't take suffocation damage
Enhanced hearing [Primary Active]
- You can hear everything around you, but are sensitive to loud noises (can be toggled).
Fast metabolism
- You burn through hunger faster.
Special herbivore
- You cannot eat meat, but you can digest seeds. Fibrous foods are more potent.
- Certain foods provide special buffs.
Fluffy
- Being in water slows you down and make you freeze.
Moonbound
- You have more health and independnetly regenerate health at night.
Soft feet
- You can walk on powdered snow(requires MobOrigins, optional) and don't trigger sculk sensors while moving around.
Active
Astral protection
- When your stardust bar is full, you gain passive damage resistance and can even defy death, but loses your power until you respawn or eat a star cake.
Borrowed power
- Using an end crystal at night allows you to fire a piercing laser that does huge damage.
Cosmic hop [Secondary Active]
- Jump 20 blocks into the air and land safely, resetting your double jumps. Costs 20 stardust.
Star cross [Ternary Active]
- Mark an entity and give them 6 hearts of saturation, but you lose 50 maximum stardust for each entity marked. Sneak and use while looking at a marked entity to unmark them.
- You can teleport to marked entities you look at [Quaternary Active].
I made this origin for a friend for one of our smp which hasn't started yet, so it's virtually untested. Please report any bugs you find on the github page.
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