Starting Classes
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Adds a selection of equipment loadouts that a player can choose from at the start of their journey. New classes can be added via datapacks.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Description
This mod adds the ability for players to choose a starting class the first time they join a world, allowing them to choose from a selection of equipment loadouts, to give you a headstart or objective on their playthrough. These loadouts vary from combat focused like Knight and Dreadnought, to exploration focused like Trader and Pioneer, to even allowing you to start with a tamed mob like Ranger or Outrider. This mod is intended to be highly data-driven, allowing for modpack and datapack makers to add their own classes or modify existing ones. See the wiki for more details and a template.
An in-game command, 'starting_classes_open_menu (player)' exists to allow manual (re)opening of the class menu. Three additional commands exist allowing operators to enable or disable specific classes, '/starting_classes_enable/disable_class "(class id)", and to clear the blacklist of disabled classes.
Some classes offer choices between a selection of items. allowing for minor variety among players who choose the same class.
Classes
By itself, this mod adds twelve classes.
- Wanderer - The 'no class' option.
- Alchemist - A traveling chemist in search of fresh reagents, starting with some potions and ingredients.
- Dreadnought - An unmovable warrior with defensive gear and a sturdy shield.
- Engineer - An adept tinkerer ready to automate their life.
- Knight - A balanced warrior ready to take on an adventure with a variety of gear.
- Mariner - A seafarer with the tools to dive deep and live beneath the waves.
- Outrider - A lightly armored horseman traveling quickly with their trusty steed.
- Pioneer - A settler traveling with their loyal donkey and some crops to set up a comforting homestead.
- Ranger - A woodsman who hunts with their bow, alongside their treasured wolf companion.
- Scholar - A novice enchanter who starts with their own personal enchanting setup.
- Trader - A wandering trader with their llama, in search of fortunes.
Compatibility
New classes or variations on existing ones will be available for selection if one or more of the following mods is present:
- Artificer's Armory
- Alex's Mobs
- Aquaculture 2
- Ars Nouveau
- Enchanted Wands & Tomes
- Farmer's Delight
- Iron's Spells 'n Spellbooks
Have any questions or suggestions? Join my discord!
This mod adds the ability for players to choose a starting class the first time they join a world, allowing them to choose from a selection of equipment loadouts, to give you a headstart or objective on their playthrough. These loadouts vary from combat focused like Knight and Dreadnought, to exploration focused like Trader and Pioneer, to even allowing you to start with a tamed mob like Ranger or Outrider. This mod is intended to be highly data-driven, allowing for modpack and datapack makers to add their own classes or modify existing ones. See the wiki for more details and a template.
An in-game command, 'starting_classes_open_menu (player)' exists to allow manual (re)opening of the class menu. Three additional commands exist allowing operators to enable or disable specific classes, '/starting_classes_enable/disable_class "(class id)", and to clear the blacklist of disabled classes.
Some classes offer choices between a selection of items. allowing for minor variety among players who choose the same class.
Classes
By itself, this mod adds twelve classes.
- Wanderer - The 'no class' option.
- Alchemist - A traveling chemist in search of fresh reagents, starting with some potions and ingredients.
- Dreadnought - An unmovable warrior with defensive gear and a sturdy shield.
- Engineer - An adept tinkerer ready to automate their life.
- Knight - A balanced warrior ready to take on an adventure with a variety of gear.
- Mariner - A seafarer with the tools to dive deep and live beneath the waves.
- Outrider - A lightly armored horseman traveling quickly with their trusty steed.
- Pioneer - A settler traveling with their loyal donkey and some crops to set up a comforting homestead.
- Ranger - A woodsman who hunts with their bow, alongside their treasured wolf companion.
- Scholar - A novice enchanter who starts with their own personal enchanting setup.
- Trader - A wandering trader with their llama, in search of fortunes.
Compatibility
New classes or variations on existing ones will be available for selection if one or more of the following mods is present:
- Artificer's Armory
- Alex's Mobs
- Aquaculture 2
- Ars Nouveau
- Enchanted Wands & Tomes
- Farmer's Delight
- Iron's Spells 'n Spellbooks
Have any questions or suggestions? Join my discord!
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