Starting Dimension

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Starting Dimension

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Create a custom dimension and have players start there!

Custom Dimensions
World Gen Improvements
Mod Loaders
NeoForge
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Starting Dimension v1.0.2
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This is a simple utility mod built for NeoForge modpack developers. It automatically creates the folder structures needed to add custom dimensions for the player to spawn in.

On the very first boot, it automatically generates a required data pack inside your global_packs/required_data/ folder. This includes templates for a dimension and a dimension_type.


Inside config\startingdimension-common.toml, you can set some important properties, such as:

  • Dimension Name (JSON File name must match)
  • Dimension Type (Dimension Type in Dimension.JSON must match name)
  • Spawn Coordinates (Rough placement of player)
  • Spawn Dimension (Should the player start here on World Creation?)
  • Respawn in Dimension (Respawn here if no spawn point set?)
  • Ignore Set Spawn Point (Respawn here even if a player has set spawn point)

By utilizing the config file, you can create all sorts of worlds. The player doesn't even have to start here. You could create a netherlike place where the player is forced to go upon character death, regardless of spawn point.

Here is an example Dimension named Frozen Wasteland:

{
  "type": "startingdimension:frozen",
  "generator": {
    "type": "minecraft:flat",
    "settings": {
      "layers": [
        {
          "height": 1,
          "block": "minecraft:bedrock"
        },
        {
          "height": 63,
          "block": "minecraft:powder_snow"
        },
        {
          "height": 1,
          "block": "minecraft:ice"
        }
      ],
      "biome": "minecraft:frozen_peaks",
      "features": false,
      "lakes": false
    }
  }
}

Dependencies:

Global Packs

This is a simple utility mod built for NeoForge modpack developers. It automatically creates the folder structures needed to add custom dimensions for the player to spawn in.

On the very first boot, it automatically generates a required data pack inside your global_packs/required_data/ folder. This includes templates for a dimension and a dimension_type.

Inside config\startingdimension-common.toml, you can set some important properties, such as:

  • Dimension Name (JSON File name must match)
  • Dimension Type (Dimension Type in Dimension.JSON must match name)
  • Spawn Coordinates (Rough placement of player)
  • Spawn Dimension (Should the player start here on World Creation?)
  • Respawn in Dimension (Respawn here if no spawn point set?)
  • Ignore Set Spawn Point (Respawn here even if a player has set spawn point)

By utilizing the config file, you can create all sorts of worlds. The player doesn't even have to start here. You could create a netherlike place where the player is forced to go upon character death, regardless of spawn point.

Here is an example Dimension named Frozen Wasteland:

{
  "type": "startingdimension:frozen",
  "generator": {
    "type": "minecraft:flat",
    "settings": {
      "layers": [
        {
          "height": 1,
          "block": "minecraft:bedrock"
        },
        {
          "height": 63,
          "block": "minecraft:powder_snow"
        },
        {
          "height": 1,
          "block": "minecraft:ice"
        }
      ],
      "biome": "minecraft:frozen_peaks",
      "features": false,
      "lakes": false
    }
  }
}

Dependencies:

Global Packs

Screenshots

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  • Wasteland Dimension
    Wasteland Dimension A custom dimension that the player spawns in. A flat world of dust, with the sky tinted a dull yellow.

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