SpatialAudioSystem

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SpatialAudioSystem

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A BelugaLab audio mod built on Manta, playing your own MP3, WAV, and OGG files in-game over a 3D range you define, with playlists and redstone triggers.

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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.5
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Description

Spatial Audio System

A BelugaLab audio mod, built on Manta.


English

Spatial Audio System (SAS) plays your own audio files inside the world. Write an mp3 / ogg / wav from your PC onto a recording medium with the Memory Device, play it back from a Playback Device, and use the Range Board to define where the sound is audible and how it fades — departure melodies, in-building announcements, background music. Works in multiplayer, and every screen is rendered through the BelugaExperience design workflow on top of the Manta UI runtime.

Features

  • Play your own audio — mp3 / ogg / wav from your PC, up to 10 MB per file
  • 3D range control — the Range Board defines a box where the sound is audible, with per-direction fade-out
  • ♪ Schedule — queue up to 6 media and play them in order, each repeating 1–10 times
  • Cover art — artwork embedded in the audio file is shown on the device screens
  • Redstone automation — the Playback Device fires on a rising edge, for stations, cutscenes, and ambient triggers
  • Access modes — the first player to open a device becomes its owner; switch it between public and private
  • Multiplayer-safe — audio is stored on the server and streamed to each client, so there is no per-client desync
  • Built-in wiki — every screen documented in-game, with hover hints and F1 (EN / JA)
  • Public API — addon mods can trigger playback and hook playback completion

Requirements

Dependency Version
Minecraft 1.21.1
NeoForge 21.1.220+
Manta 1.1.12 — bundled in the jar, no separate download

Open source

SAS is MIT-licensed — published at github.com/hololocheck/SpatialAudioSystem. Addon mods should build against the stable belugalab.sas.api package, which can broadcast playback, read range and medium metadata, and listen for PlaybackEndedEvent. The internal com.spatialaudiosystem.* package is not an API surface and may be repackaged between versions.


日本語

Spatial Audio System (SAS) は、自分の音声ファイルをワールド内で再生する Mod です。PC 内の mp3 / ogg / wav を記憶装置で記録媒体に書き込み、再生装置で再生し、範囲指定ボードで「どこまで 聞こえるか・どう減衰するか」を決めます。発車メロディ、館内放送、BGM などに使えます。マルチ プレイ対応。全画面を Manta UI ランタイム上の BelugaExperience デザインワークフローで描画して います。

特徴

  • 自分の音声を再生 — PC 内の mp3 / ogg / wav を、1 ファイル最大 10 MB まで
  • 3D 範囲制御 — 範囲指定ボードで音の聞こえる箱を定義し、方向ごとにフェードアウト
  • ♪ スケジュール — 最大 6 件の媒体を並べて順番に再生。各エントリ 1〜10 回
  • ジャケット表示 — 音声ファイルに埋め込まれたアートワークをデバイス画面に表示
  • レッドストーン自動化 — 立ち上がり信号で再生。駅放送・カットシーン・環境音トリガに
  • アクセスモード — 最初に開いたプレイヤーが所有者。公開 / 非公開を切り替え可能
  • マルチプレイ安全 — 音声はサーバー側に保存して各クライアントへ配信するため desync なし
  • 内蔵 wiki — 全画面をゲーム内で解説。ホバーヒントと F1 対応(英/日)
  • 公開 API — addon mod から再生指示・再生完了のフックが可能

必要な環境

依存 バージョン
Minecraft 1.21.1
NeoForge 21.1.220+
Manta 1.1.12 — jar に同梱、別途ダウンロード不要

オープンソース

SAS は MIT ライセンスgithub.com/hololocheck/SpatialAudioSystem に公開しています。addon mod は安定 API の belugalab.sas.api パッケージを参照してください (再生指示、範囲・媒体メタデータの取得、PlaybackEndedEvent の購読が可能)。内部パッケージ com.spatialaudiosystem.* は API 表面ではなく、バージョン間でリパッケージされる可能性があります。

Screenshots

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  • Memory Device GUI
    Memory Device GUI
  • Add Items
    Add Items
  • Range Board
    Range Board
  • Playback Device GUI
    Playback Device GUI

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