StatTweaks
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A mod that dynamically modifies vanilla item attributes. Fully compatible with other mods, it lets you easily adjust damage, speed, durability, armor, and more, making it ideal for custom modpacks and advanced balance tuning.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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StatTweaks
Balance your game. Your rules.
StatTweaks is a powerful and flexible mod that lets you fully customize items and entities using a simple JSON config file.
Whether you're building a modpack or fine-tuning gameplay, StatTweaks gives you complete control over attributes, mechanics, and behavior — all without writing a single line of code.
✨ What You Can Do
🔹 Rebalance any item Modify stats like damage, speed, armor, durability, stack size, and more.
🔹 Modify entities Adjust base stats like health, attack damage, and movement speed.
🔹 Use modern Data Components Directly control internal item behavior using Minecraft’s component system.
🔹 Conditional modifiers Create dynamic bonuses depending on conditions (e.g. dimension).
🧩 Supported Attributes (Items & Entities)
StatTweaks supports ANY attribute registered in the game (vanilla or modded).
Below are common examples (not limited to):
| Attribute ID | Effect in-game |
|---|---|
minecraft:generic.attack_damage |
Increases the damage dealt to entities when attacking. |
minecraft:generic.attack_speed |
Controls how fast the player can attack (higher = faster hits). |
minecraft:generic.max_health |
Changes total health (mainly used for entities). |
minecraft:generic.movement_speed |
Affects walking/running speed. |
minecraft:generic.armor |
Reduces incoming damage when worn. |
minecraft:generic.armor_toughness |
Reduces effectiveness of high-damage attacks. |
minecraft:generic.knockback_resistance |
Reduces how far entities are pushed when hit. |
minecraft:generic.attack_knockback |
Increases knockback dealt to enemies. |
⭐ Special StatTweaks Attributes
| Attribute | Effect |
|---|---|
stattweaks:durability |
Sets item durability (number of uses before breaking). |
stattweaks:efficiency |
Modifies tool mining speed and behavior. |
🧪 Data Components (Advanced Customization)
StatTweaks supports ANY registered Data Component, including modded ones.
Below are common examples:
| Component ID | Effect in-game |
|---|---|
minecraft:max_stack_size |
Changes how many items can stack in one slot. |
minecraft:max_damage |
Defines durability for damageable items. |
minecraft:rarity |
Changes item name color (common, rare, epic, etc.). |
minecraft:food |
Turns item into food with hunger/saturation effects. |
minecraft:enchantments |
Applies enchantments directly to the item. |
minecraft:stored_enchantments |
Used for enchanted books. |
minecraft:unbreakable |
Prevents item from losing durability. |
minecraft:tool |
Defines tool mining rules and effectiveness. |
minecraft:weapon |
Defines weapon behavior internally. |
minecraft:damage |
Tracks current durability damage. |
minecraft:use_cooldown |
Adds delay between uses. |
minecraft:use_remainder |
Defines item left after use. |
minecraft:tooltip_style |
Controls tooltip appearance. |
minecraft:tooltip_display |
Controls how stats are shown in tooltips. |
⚠️ StatTweaks does not limit components — any valid component can be used as long as the JSON matches its codec.
🧬 Entity Customization
Modify entity base attributes:
- Health (
max_health) - Damage (
attack_damage) - Speed (
movement_speed)
✔ Works with vanilla and modded entities ⚠️ Does not modify AI or behaviors
⚙️ Simple Configuration
All changes are made in:
config/CPT_StatTweaks_Config.json
Structure:
{
"tooltip_mode": "relative",
"items": { ... },
"entities": { ... }
}
Tooltip Modes
"relative"→ shows modifiers (e.g.+5 Damage)"base"→ shows final values
🎯 Perfect For
✔ Modpack creators ✔ Game balance adjustments ✔ Progression tuning ✔ Cross-mod compatibility fixes ✔ Custom gameplay experiences
⚠️ Good to Know
- Some changes (like durability or stack size) may require a game restart
- In certain versions, you may need to leave and re-enter the world (or fully restart the game) for changes to apply correctly
- Use full IDs like
minecraft:generic.attack_damage - Invalid component formats may not apply correctly
- For more details, examples, and updates, check the project’s GitHub repository
StatTweaks
Balance your game. Your rules.
StatTweaks is a powerful and flexible mod that lets you fully customize items and entities using a simple JSON config file.
Whether you're building a modpack or fine-tuning gameplay, StatTweaks gives you complete control over attributes, mechanics, and behavior — all without writing a single line of code.
✨ What You Can Do
🔹 Rebalance any item Modify stats like damage, speed, armor, durability, stack size, and more.
🔹 Modify entities Adjust base stats like health, attack damage, and movement speed.
🔹 Use modern Data Components Directly control internal item behavior using Minecraft’s component system.
🔹 Conditional modifiers Create dynamic bonuses depending on conditions (e.g. dimension).
🧩 Supported Attributes (Items & Entities)
StatTweaks supports ANY attribute registered in the game (vanilla or modded).
Below are common examples (not limited to):
| Attribute ID | Effect in-game |
|---|---|
minecraft:generic.attack_damage |
Increases the damage dealt to entities when attacking. |
minecraft:generic.attack_speed |
Controls how fast the player can attack (higher = faster hits). |
minecraft:generic.max_health |
Changes total health (mainly used for entities). |
minecraft:generic.movement_speed |
Affects walking/running speed. |
minecraft:generic.armor |
Reduces incoming damage when worn. |
minecraft:generic.armor_toughness |
Reduces effectiveness of high-damage attacks. |
minecraft:generic.knockback_resistance |
Reduces how far entities are pushed when hit. |
minecraft:generic.attack_knockback |
Increases knockback dealt to enemies. |
⭐ Special StatTweaks Attributes
| Attribute | Effect |
|---|---|
stattweaks:durability |
Sets item durability (number of uses before breaking). |
stattweaks:efficiency |
Modifies tool mining speed and behavior. |
🧪 Data Components (Advanced Customization)
StatTweaks supports ANY registered Data Component, including modded ones.
Below are common examples:
| Component ID | Effect in-game |
|---|---|
minecraft:max_stack_size |
Changes how many items can stack in one slot. |
minecraft:max_damage |
Defines durability for damageable items. |
minecraft:rarity |
Changes item name color (common, rare, epic, etc.). |
minecraft:food |
Turns item into food with hunger/saturation effects. |
minecraft:enchantments |
Applies enchantments directly to the item. |
minecraft:stored_enchantments |
Used for enchanted books. |
minecraft:unbreakable |
Prevents item from losing durability. |
minecraft:tool |
Defines tool mining rules and effectiveness. |
minecraft:weapon |
Defines weapon behavior internally. |
minecraft:damage |
Tracks current durability damage. |
minecraft:use_cooldown |
Adds delay between uses. |
minecraft:use_remainder |
Defines item left after use. |
minecraft:tooltip_style |
Controls tooltip appearance. |
minecraft:tooltip_display |
Controls how stats are shown in tooltips. |
⚠️ StatTweaks does not limit components — any valid component can be used as long as the JSON matches its codec.
🧬 Entity Customization
Modify entity base attributes:
- Health (
max_health) - Damage (
attack_damage) - Speed (
movement_speed)
✔ Works with vanilla and modded entities ⚠️ Does not modify AI or behaviors
⚙️ Simple Configuration
All changes are made in:
config/CPT_StatTweaks_Config.json
Structure:
{
"tooltip_mode": "relative",
"items": { ... },
"entities": { ... }
}
Tooltip Modes
"relative"→ shows modifiers (e.g.+5 Damage)"base"→ shows final values
🎯 Perfect For
✔ Modpack creators ✔ Game balance adjustments ✔ Progression tuning ✔ Cross-mod compatibility fixes ✔ Custom gameplay experiences
⚠️ Good to Know
- Some changes (like durability or stack size) may require a game restart
- In certain versions, you may need to leave and re-enter the world (or fully restart the game) for changes to apply correctly
- Use full IDs like
minecraft:generic.attack_damage - Invalid component formats may not apply correctly
- For more details, examples, and updates, check the project’s GitHub repository
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