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Stay Flooded!
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A mod that prevents air pockets from forming when submerged blocks are destroyed, perfect for an aquatic playthrough :-)
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Must be installed on both the client and the server.
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A simple data-driven mod which prevents air pockets from forming when blocks are broken underwater, and allows users to register custom fluid flooding behaviour through datapacks.

When a block is broken adjacent to a fluid, if there is only either fluid sources or solid blocks on each side and downwards, then the block will turn into a fluid source instead of an air block.
For information on how to customise the mod with datapacks, refer to the wiki.
If you encounter any bugs, have a suggestion or need help with the datapack customisation, don't hesitate to raise an issue
No generative ai was used in the development of this mod! :-)
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