Steak is not a Potion
No reviews yet
Changes natural regeneration to be much slower and not consume saturation
Focuses on cooking, recipes, and food-related mechanics.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
More specifically: The player will now heal every 5 seconds while their hunger is above 10 points (half of max), and every 10 seconds if below half but not starving. Modded and vanilla foods that had high saturation values to provide lots of healing with the vanilla system will now last MUCH longer. To somewhat compensate for this, if saturation > 0, some exhaustion will be added with each heal.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources