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Stealth Mechanics
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This datapack allows you to place & configure rotating projectors, with custom actions when a player get spotted by the projector!
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Stealth Mechanics
This datapack for mapmakers adds rotating projector, placeable with /function stealth_mechanics:place_projector, aiming to add stealth mechanics. To remove a projector, do /function stealth_mechanics:remove_nearest_projector
Example

Features
- Those projectors are rotating, but will follow the player's movement once getting spotted by the projector.
- A message to the player saying he got spotted will appear temporarily.
Configuration
If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run <your command, your action> You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if you get caught at a specific projector, you get teleported at x place, but if you get caught on another further away, you get teleported to y place) /execute as @a[tag=spotted,distance=..30] run
For example: /execute as @a[tag=spotted,distance=..30] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[tag=spotted,distance=..30] at @s run summon zombie ~ ~ ~ Or for universal effect for getting caught, don't use the "distance="
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