Steel Meets Gun :Total Combat & Anatomy Conversion | Step ahead to realism

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Steel Meets Gun :Total Combat & Anatomy Conversion | Step ahead to realism

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Verisimilitude combat system and realistic entities

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Minecraft

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
steel-meets-gun-0.0.5-forge-1.20.1.jar
Authors
CurseForge
Modrinth

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Description

  +=={::::::::::::::> ⚡ Steel Meets Gun: Next-Gen Physics Combat & Anatomical Overhaul⚡  ̿̿ ̿̿ ̿'̿'\ ̵͇̿̿\ 

Tired of vanilla Minecraft's basic "click-to-hit" combat and stiff blocky models? Steel Meets Gun  completely reimagines the game, transforming your world into a gritty, realistic tactical action universe with true-to-life physics and highly detailed entities.

No plugins required.

https://youtu.be/YQV1NFdNqSs

 🔥 Ultimate Anatomical Overhaul

Say goodbye to classic boxy characters. This mod completely replaces player and mob models with anatomically correct, high-fidelity 3D models:

 • Next-Gen Entities: Fully redesigned player and mob bodies engineered for realistic movement and interactions.

 • 100+ Custom Skeletal Animations: Reimagined entity behavior driven by complex animation conditions and fluid transitions.

 • Procedural Body Bends: Immersive spine and joint bending that dynamically reacts to your survival, mining, and combat actions.

 🎮 Physics-Based Directional Combat

 • Real-Time Blade Collision: True "liquid fencing" mechanics. Your weapon physically collides with enemy blades, shields, and armor.

 • Directional Combat (8 Angles):Control the direction of your strikes and parries seamlessly using your mouse movement. Supports one-handed, two-handed, spears, axes, and shields.

 • Advanced Momentum Damage: No more random damage numbers. Damage is mathematically calculated based on weapon weight, length, and the actual velocity of your swing.

 • Bone-Specific Hitboxes: Hit enemies exactly where it hurts. Striking a specific limb applies unique bone-damage multipliers to the new anatomical models. 

 • Shaft Punishment: Weapons like axes and spears require proper spacing. Hitting an enemy with the wooden shaft instead of the blade reduces your damage.

 • Historical 3D Arsenal: Beautiful, historically accurate 3D models for weapons, shields, and armor that perfectly match the new realism standards.

︻┳═一 Gun Ballistic Physics

 • Wallbang: Blocks can be shot through if aren't solid enough.

 • Ricochet: If block is solid and angle twith surface plane is small (<15, <45 or even < 60 for extra solid blocks) bullet will bounce with mirrored angle - just like in real life

• Recoil: Every weapon has unique spray pattern, to shoot accurately you have to compensate it with mouse movement

 • Gun magazines: Guns consume ammo, bullets should be inserted into magazines (to do it manually, take bullets with needed caliber into offhand, magazine in right hand and right click to fill)

 • Mobs also can use guns so be aware, don't drop guns with ammo on ground

 🛠️ How It Works (The Math Behind the Blade)

Every weapon features unique physical stats: **Blade Length, Hilt Length, Weight, and Class.

The mod uses a tri-point triangle detection system (tracking the weapon tip and handle across game ticks). This ensures 99% hit accuracy with zero ghost hits or lag gaps. 

 • Parrying & Clashing: When two weapons collide, the one with 2x more momentum breaks through. If momentums are equal, both attacks interrupt.

 • Dynamic Damage Formula: `Damage = Base Damage × Weapon Weight × Swing Speed × Limb Multiplier`.

 🔌 Compatibility & Requirements

Version: Minecraft 1.20.1 (Forge)

Setup: Client-side and Server-side (No external plugins required!)

  • Mods: Compatible with most major modpacks, libraries, and APIs. *(Note: May cause minor visual glitches with specific shaders due to complex custom rendering).

+=={::::::::::::::> ⚡ Steel Meets Gun: Next-Gen Physics Combat & Anatomical Overhaul⚡  ̿̿ ̿̿ ̿'̿'\ ̵͇̿̿\ 

Tired of vanilla Minecraft's basic "click-to-hit" combat and stiff blocky models? Steel Meets Gun  completely reimagines the game, transforming your world into a gritty, realistic tactical action universe with true-to-life physics and highly detailed entities.

No plugins required.

🔥 Ultimate Anatomical Overhaul

Say goodbye to classic boxy characters. This mod completely replaces player and mob models with anatomically correct, high-fidelity 3D models:

 • Next-Gen Entities: Fully redesigned player and mob bodies engineered for realistic movement and interactions.

 • 100+ Custom Skeletal Animations: Reimagined entity behavior driven by complex animation conditions and fluid transitions.

 • Procedural Body Bends: Immersive spine and joint bending that dynamically reacts to your survival, mining, and combat actions.

🎮 Physics-Based Directional Combat

 • Real-Time Blade Collision: True "liquid fencing" mechanics. Your weapon physically collides with enemy blades, shields, and armor.

 • Directional Combat (8 Angles):Control the direction of your strikes and parries seamlessly using your mouse movement. Supports one-handed, two-handed, spears, axes, and shields.

 • Advanced Momentum Damage: No more random damage numbers. Damage is mathematically calculated based on weapon weight, length, and the actual velocity of your swing.

 • Bone-Specific Hitboxes: Hit enemies exactly where it hurts. Striking a specific limb applies unique bone-damage multipliers to the new anatomical models. 

 • Shaft Punishment: Weapons like axes and spears require proper spacing. Hitting an enemy with the wooden shaft instead of the blade reduces your damage.

 • Historical 3D Arsenal: Beautiful, historically accurate 3D models for weapons, shields, and armor that perfectly match the new realism standards.

︻┳═一 Gun Ballistic Physics

 • Wallbang: Blocks can be shot through if aren't solid enough.

 • Ricochet: If block is solid and angle twith surface plane is small (<15, <45 or even < 60 for extra solid blocks) bullet will bounce with mirrored angle - just like in real life

• Recoil: Every weapon has unique spray pattern, to shoot accurately you have to compensate it with mouse movement

 • Gun magazines: Guns consume ammo, bullets should be inserted into magazines (to do it manually, take bullets with needed caliber into offhand, magazine in right hand and right click to fill)

 • Mobs also can use guns so be aware, don't drop guns with ammo on ground

🛠️ How It Works (The Math Behind the Blade)

Every weapon features unique physical stats: **Blade Length, Hilt Length, Weight, and Class.

The mod uses a tri-point triangle detection system (tracking the weapon tip and handle across game ticks). This ensures 99% hit accuracy with zero ghost hits or lag gaps. 

 • Parrying & Clashing: When two weapons collide, the one with 2x more momentum breaks through. If momentums are equal, both attacks interrupt.

 • Dynamic Damage Formula: Damage = Base Damage × Weapon Weight × Swing Speed × Limb Multiplier.

🔌Compatibility & Requirements

Version: Minecraft 1.20.1 (Forge)

Setup: Client-side and Server-side (No external plugins required!)

Mods: Compatible with most major modpacks, libraries, and APIs. *(Note: May cause minor visual glitches with specific shaders due to complex custom rendering).

Screenshots

Gallery

  • demo - frame at 1m27s.jpg
    demo - frame at 1m27s.jpg demo - frame at 1m27s.jpg
  • 2026-06-23_14.30.01.png
    2026-06-23_14.30.01.png 2026-06-23_14.30.01.png
  • Battle scene
    Battle scene Shader: Bliss, Modified Chocapic 13; ResourcePack: COVEN[64x], Mods: embeddidium, Oculus, NoCubes, Physics Mod Pro
  • 2026-07-19_12.27.30.png
    2026-07-19_12.27.30.png 2026-07-19_12.27.30.png
  • 2026-07-19_08.37.06.png
    2026-07-19_08.37.06.png 2026-07-19_08.37.06.png
  • Renewed Steve and Alex
    Renewed Steve and Alex
  • Skeleton debug
    Skeleton debug /cdebug or click F6 to toggle (disable for performance)
  • Hitboxes.gif
    Hitboxes.gif Hitboxes.gif
  • Fight Scene
    Fight Scene PrettyRealistic PBR, Solas Shader, Physics Mod
  • Renewed Illagers
    Renewed Illagers
  • Battle scene
    Battle scene Shader: Bliss, Modified Chocapic 13
  • Debug
    Debug /cdebug or F6 to endable

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