stewme
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This mod allows players to collect, transfer, and store potion effects through cauldrons, creating unique "Mystery Stews" that add more strategy and fun to the game's potion mechanics.
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Description
🧪 Effect Collection System
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Smart Effect Extraction: When a player stands in a water cauldron with magma blocks or lava underneath, potion effects from the player are gradually extracted and stored in the cauldron
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Effect Decay Mechanism: Effects stored in the cauldron naturally decay over time, maintaining game balance
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Debuff Removal: When there's a campfire under the cauldron, harmful effects on the player are quickly removed
🍲 Mystery Stew Creation
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Custom Stews: Use a bowl to right-click a cauldron with stored effects to create unique mystery stews
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Effect Storage: The stew's Lore displays detailed information about all stored effects, including level, duration, and effect type
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Effect Application: When consumed, all stored effects are reapplied to the player
⚡ Visual Feedback
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Particle Effects: Cauldrons with stored data continuously produce beautiful particle effects, making them easy to identify
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Multiple Particle Types: Includes fishing, effect, and other particle types to enhance visual experience
🔧 Technical Features
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Performance Optimization: Smart cooldown mechanisms and empty effect detection ensure smooth operation
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Data Persistence: Cauldron data persists after world restarts
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Internationalization Support: Complete Chinese and English translation support
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Configuration System: Flexible configuration files with customizable settings
Usage Guide
Basic Operations
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Prepare Cauldron: Ensure the cauldron is filled with water (level 3)
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Place Heat Source:
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Lava/Magma Blocks: For extracting and storing player effects
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Campfire: For removing harmful effects from the player
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Enter Cauldron: Stand in the cauldron to start effect processing
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Create Stew: Use a bowl to right-click a cauldron with stored data to create mystery stew
Effect Rules
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Same effects in the cauldron take the highest level
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Maximum total effect time is 72000 ticks (60 minutes)
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Effects naturally decay by 1 tick every 10 ticks
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Players in the cauldron lose 30 ticks of effect duration per tick
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