STK's Tool Trims

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STK's Tool Trims

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Apply vanilla armor trims to tools and weapons.

Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
1.1.2+1.21.5+mod
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About

Description

STK's Tool Trims

Allows all vanilla trim templates to be applied to tools and weapons in the smithing table: bows and crossbows, all swords, spears, pickaxes, axes, shovels and hoes.

Download Instructions for Vanilla

This page hosts both the datapack and the texturepack. Make sure to download both files:

Download Instructions

Download Instructions

Vanilla versions of the pack are only available for MC 1.21.2 and onward.

The version for MC 1.21.1 requires Variants-CIT on the clientside for the trims to be visible.

Implementation Details

Vanilla Stateless is the only implementation available for MC 1.21.5 and onward. Other implementations are less reliable, and were only required because of the limitations of older Minecraft.

Vanilla Stateless (MC 1.21.5 and onward)

The stateless datapack does not include any recipe, and does not set any custom data on the tools. It simply adds tools to the #trimmable_armor tag, making them valid ingredients for the vanilla armor-trimming recipe, which gives them a trim component.

The texturepack for this version overwrites the vanilla item model definitions for the tools. No missing model should be visible to people who join a stateless server without using the texture pack; they'll just see the regular tools and weapons.

The models are constructed similarly to the trimmed-armor models, and so should be compatible with other texture packs that make minor changes to tools and weapon textures.

Vanilla Stateful (MC 1.21.2 to 1.21.4)

These versions of the datapacks use custom smithing recipes, which also change the tool's item_model component:

  • On MC 1.21.3, the item model is changed to "trimmed_<item_name>/<trim_pattern>_<trim_material>".
  • On MC 1.21.4, the item model is changed to "trimmed_<item_name>/<trim_pattern>". Material variance is handled within the model itself.

⚠ Migrating a world from or to any Stateful implementation is likely to cause issues with missing or unset item models.
Prefer using a Stateless implementations instead if possible.

VCIT Stateless (MC 1.21.1 and onward)

The datapack is identical to the Vanilla Stateless implementation.

The texturepack requires Variants-CIT installed on the clientside in order to function.

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  • Download Instructions
    Download Instructions Make sure to download BOTH the data-pack and the texture-pack.
  • Spears
    Spears
  • Spears
    Spears
  • Swords
    Swords
  • Bows
    Bows
  • Crossbows
    Crossbows
  • Pickaxes
    Pickaxes
  • Axes
    Axes
  • Shovels
    Shovels
  • Hoes
    Hoes

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