Stop Mob Spawn Hostile Only

Quick rating

Stop Mob Spawn Hostile Only

No reviews yet

This is a simple drop in mod, that disables hostile vanilla mobs, without effect hostile mobs from other mods

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Welcome to the Stop Mob Spawn: Hostile Only mod, this mod aims to remove all of the hostile vanilla mobs from the game, this mod only effects the vanilla mobs and will not effect the spawning of any modded entities that you have in your world.

Who is this mod for:

This mod was specifically made for players who are running multiple mods at once and want a more immersive experience, or mod pack designers who need to remove vanilla mobs from the game. If you are tired of having creepers spawn in your zombie apocalypse mod pack, or don't want to deal with Enderman in a medieval mod pack, and want an easy solution that doesn't require custom configurations then this mod is for you.

How the mod works:

The Mod works by canceling the spawning for most of the mobs within Minecraft using the individual mob name, this is what allows for modded entities to work just fine, and also allows the mod to avoid interfering with entities such as falling blocks, fireworks, boats, TNT, etc. There are three exemptions to the cancel though, firstly you have Illagers, who are despawned after one tick in order to avoid raids soft locking themselves and breaking your villages, the Wither Storm is automatically beaten allowing for you to get the nether star, and the Ender Dragon gets blown up automatically to ensure that you don't soft lock yourself inside of the End dimension by accident, and all of this is being done without massively impacting the frames per second for your game, ensuring both efficiency, and optimization.

FAQ

Q: Can the Illager tick be removed? A: No, as that will make the raid soft lock.

Q: Does this mod effect structures? A: No, in order to disable the structures Minecraft has an option in the world creation settings for that already.

Q: Can I use this mod in my mod pack?A: of course, all I ask is that you credit me and link back to this mod.Q: Why not just use peaceful? A: Because that will disable all hostile mobs, not just vanilla mobs.

Q: Are there any incompatibilities with this mod? A: Possibly, with other mods that disable mob spawning, however there should not be any other incompatibilities.

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works