Stronger Armored Mobs
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Configurable NeoForge mob equipment overhaul that replaces vanilla armor rolls for selected mobs with JSON-defined gear, enchantments, weapons, and status effects.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Stronger Armored Mobs
Stronger Armored Mobs replaces vanilla armor spawning for configured mobs with a JSON-driven equipment system. It is built for NeoForge 1.21.1 and gives pack makers direct control over which mobs can spawn with armor, which armor sets are available, how often full sets appear, and which extra combat bonuses can roll.
Features
- Configurable mob list: only mobs listed in
applicableMobsuse the modded armor logic. - Custom equipment sets: define leather, chainmail, golden, iron, or any item-based armor set through JSON.
- Full-set rolls: use
fullChanceto spawn a complete matching set, such as full leather armor. - Per-slot rolls: use
chanceto roll armor independently for each slot. - Separate enchantment pools: configure
equipment_enchantmentsandweapon_enchantmentsindependently. - Weapon rolls: optionally add configured weapons such as wooden, stone, iron, or golden swords while preserving vanilla weapon behavior when no configured weapon roll succeeds.
- Status effect rolls: give configured mobs a chance to spawn with effects like Resistance or Speed.
- Debug mode: set
debugtotrueto print detailed roll, item, enchantment, and effect information to the console.
Configuration
Everything is handled in one file:
config/strongerarmoredmobs.json
The generated config includes:
debugequipmentweaponsequipment_enchantmentsweapon_enchantmentsstatusEffectsapplicableMobs
Equipment
The equipment category controls armor sets. Each set can define:
idchancefullChanceitemsforhead,chest,legs, andfeet
If a full-set roll succeeds, the mob receives that complete set and per-slot equipment rolls are skipped.
Enchantments
Armor and weapons use separate enchantment pools:
equipment_enchantmentsapplies to armor created by the mod.weapon_enchantmentsapplies to weapons created by the mod.
Each enchantment entry has its own chance and level range. Multiple enchantments can stack because every configured enchantment rolls independently.
Status Effects
The statusEffects category can add effects to configured mobs during spawn. Each entry supports:
idchanceminLevelmaxLeveldurationSeconds
Use -1 for an infinite-duration effect.
Vanilla Behavior
For mobs in applicableMobs, vanilla armor spawning is replaced by this mod's armor logic. Mobs not listed keep vanilla behavior.
Vanilla weapon behavior is preserved. For example, skeletons can still spawn with bows, while the mod's configured weapon rolls can add or replace weapons only when those configured rolls succeed.
Default Mob Support
The default config targets common hostile mobs:
minecraft:zombieminecraft:huskminecraft:drownedminecraft:skeletonminecraft:stray
Notes
- Existing configs are not overwritten automatically. Delete
config/strongerarmoredmobs.jsonto regenerate the latest default config. - Enable
debugwhen testing spawn balance or troubleshooting unexpected gear. - Designed for server-side spawn control in NeoForge 1.21.1.
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