Stronger Armored Mobs

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Stronger Armored Mobs

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Configurable NeoForge mob equipment overhaul that replaces vanilla armor rolls for selected mobs with JSON-defined gear, enchantments, weapons, and status effects.

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NeoForge
Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
1.0.0
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Description

Stronger Armored Mobs

Stronger Armored Mobs replaces vanilla armor spawning for configured mobs with a JSON-driven equipment system. It is built for NeoForge 1.21.1 and gives pack makers direct control over which mobs can spawn with armor, which armor sets are available, how often full sets appear, and which extra combat bonuses can roll.

Features

  • Configurable mob list: only mobs listed in applicableMobs use the modded armor logic.
  • Custom equipment sets: define leather, chainmail, golden, iron, or any item-based armor set through JSON.
  • Full-set rolls: use fullChance to spawn a complete matching set, such as full leather armor.
  • Per-slot rolls: use chance to roll armor independently for each slot.
  • Separate enchantment pools: configure equipment_enchantments and weapon_enchantments independently.
  • Weapon rolls: optionally add configured weapons such as wooden, stone, iron, or golden swords while preserving vanilla weapon behavior when no configured weapon roll succeeds.
  • Status effect rolls: give configured mobs a chance to spawn with effects like Resistance or Speed.
  • Debug mode: set debug to true to print detailed roll, item, enchantment, and effect information to the console.

Configuration

Everything is handled in one file:

config/strongerarmoredmobs.json

The generated config includes:

  • debug
  • equipment
  • weapons
  • equipment_enchantments
  • weapon_enchantments
  • statusEffects
  • applicableMobs

Equipment

The equipment category controls armor sets. Each set can define:

  • id
  • chance
  • fullChance
  • items for head, chest, legs, and feet

If a full-set roll succeeds, the mob receives that complete set and per-slot equipment rolls are skipped.

Enchantments

Armor and weapons use separate enchantment pools:

  • equipment_enchantments applies to armor created by the mod.
  • weapon_enchantments applies to weapons created by the mod.

Each enchantment entry has its own chance and level range. Multiple enchantments can stack because every configured enchantment rolls independently.

Status Effects

The statusEffects category can add effects to configured mobs during spawn. Each entry supports:

  • id
  • chance
  • minLevel
  • maxLevel
  • durationSeconds

Use -1 for an infinite-duration effect.

Vanilla Behavior

For mobs in applicableMobs, vanilla armor spawning is replaced by this mod's armor logic. Mobs not listed keep vanilla behavior.

Vanilla weapon behavior is preserved. For example, skeletons can still spawn with bows, while the mod's configured weapon rolls can add or replace weapons only when those configured rolls succeed.

Default Mob Support

The default config targets common hostile mobs:

  • minecraft:zombie
  • minecraft:husk
  • minecraft:drowned
  • minecraft:skeleton
  • minecraft:stray

Notes

  • Existing configs are not overwritten automatically. Delete config/strongerarmoredmobs.json to regenerate the latest default config.
  • Enable debug when testing spawn balance or troubleshooting unexpected gear.
  • Designed for server-side spawn control in NeoForge 1.21.1.

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