Structure Eyes

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Structure Eyes

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Turn any item into an Eye of Ender for any structure.

Adventure/Exploration
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Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.0
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Description

Structure Eyes

Turn any item into an Eye of Ender for any structure.

Structure Eyes lets you assign an item โ€” vanilla or modded โ€” to point toward a structure of your choice. Right-click the item and it launches like a vanilla Eye of Ender: it floats toward the nearest matching structure, hovers, and drops, giving players the general direction to travel.

It's built for modpack developers. There's no Java, no restart, and no complicated setup โ€” you assign items to structures right from an in-game menu or a single config file.


Features

  • ๐Ÿงญ Any item โ†’ any structure. Use minecraft:ender_eye, a modded trinket, or anything else to locate villages, fortresses, modded dungeons โ€” whatever you want.
  • ๐ŸŽฏ Real Eye of Ender behavior. Reuses vanilla's Eye of Ender, so the flight, arc, and drop feel exactly like the real thing โ€” and the flying eye even shows your item's texture.
  • โš™๏ธ Two ways to set it up: a beginner-friendly config menu, or datapack JSON for advanced control.
  • โ™ป๏ธ Reusable or consumable. Choose whether an eye is used up on use, and set an optional cooldown.
  • ๐ŸŒ Cross-dimension aware. Point an item at a Nether, End, or modded-dimension structure. If a player uses it in the wrong dimension, they get a helpful message instead of nothing (toggleable).
  • ๐Ÿท๏ธ Structure tags supported. Point at a single structure, a whole group via a #tag, or a list.
  • ๐Ÿ” Live reload. Changes apply with /reload โ€” no need to restart the game.

How to use it (the easy way)

No files required. In-game:

  1. Press Esc โ†’ Mods โ†’ Structure Eyes โ†’ Config
  2. Open Item to Structure Mappings and click ๏ผ‹
  3. Type one line and click Done:
minecraft:ender_eye > #minecraft:village

Read it like a sentence: "ender_eye finds village."

To restrict it to one dimension, add @ <dimension> on the end:

minecraft:blaze_rod > minecraft:fortress @ minecraft:the_nether

Line format: <item> > <structure> (optionally @ <dimension>)

  • IDs look like modid:name (e.g. minecraft:ender_eye).
  • Put # before a structure to match a whole group, e.g. #minecraft:village.

You can also edit these lines directly in config/structureeyes-common.toml โ€” this is the file modpacks ship. Consume / cooldown / search radius for all config lines come from the [defaults] section.


Advanced: datapack mappings

For per-item control (different consume/cooldown/message per item), add JSON files under:

data/<your_namespace>/structureeyes/structure_eyes/<name>.json
{
  "item": "minecraft:ender_eye",
  "target": "#minecraft:village",
  "search_radius": 100,
  "consume_on_use": true,
  "cooldown_ticks": 0,
  "dimension": "minecraft:overworld"
}

Config lines and datapack mappings work side by side โ€” use whichever fits, or both.


Notes

  • Ships with no default mappings โ€” it does nothing until you assign items, so it never interferes with vanilla items out of the box.
  • Locating happens server-side, so it works in singleplayer and on dedicated servers.
  • Structures can only be located in the dimension they generate in (that's what the cross-dimension message is for).

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