Structure Music NeoForge

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Structure Music NeoForge

By NivulpisOwner

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Adds music events to a configurable list of structures, modifiable via resource pack.

No Theme
Adventure/Exploration
Misc Structures
Music & Sound
Mod Loaders
NeoForge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
structuremusic-0.0.1.jar

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About

Description

Adds music events to a configurable list of structures, modifiable via resource pack. On its own (at least for now) all music triggers play Eld Unknown. The music triggers in the sounds.json are as such: "music.structure_one", "music.structure_two", all the way to "music.structure_eighteen". While its possible I may integrate adding custom music tracks directly into the mod in the future, that's kinda beyond the scope of my capabilities at the moment, still learning here. I also may attempt to add a fade-out option to the music at some point, but I wasn't sure where to begin with that, so if it's something you know how to do and want it in the mod, by all means send a pull request on GitHub.

Will I port this to other versions?

...Maybe. Probably even, but that depends on whether or not anyone actually seems interested in me doing so, or if the motivation strikes me at some point. This also dependent on my modding ability with that version.

I am open to other suggestions, let me know what you think in the comments. Again though, new to this here, I can't promise the world lmao.

My Kofi

Adds music events to a configurable list of structures, modifiable via resource pack. On its own (at least for now) all music triggers play Eld Unknown. The music triggers in the sounds.json are as such: "music.structure_one", "music.structure_two", all the way to "music.structure_eighteen". While its possible I may integrate adding custom music tracks directly into the mod in the future, that's kinda beyond the scope of my capabilities at the moment, still learning here. I also may attempt to add a fade-out option to the music at some point, but I wasn't sure where to begin with that, so if it's something you know how to do and want it in the mod, by all means send a pull request on GitHub.

Will I port this to other versions?

...Maybe. Probably even, but that depends on whether or not anyone actually seems interested in me doing so, or if the motivation strikes me at some point.

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