Mod
Structure Music NeoForge
No reviews yet
Adds music events to a configurable list of structures, modifiable via resource pack.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new music or changing the game's music and sound effects.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Adds music events to a configurable list of structures, modifiable via resource pack. On its own (at least for now) all music triggers play Eld Unknown. The music triggers in the sounds.json are as such: "music.structure_one", "music.structure_two", all the way to "music.structure_eighteen". While its possible I may integrate adding custom music tracks directly into the mod in the future, that's kinda beyond the scope of my capabilities at the moment, still learning here. I also may attempt to add a fade-out option to the music at some point, but I wasn't sure where to begin with that, so if it's something you know how to do and want it in the mod, by all means send a pull request on GitHub.
Will I port this to other versions?
...Maybe. Probably even, but that depends on whether or not anyone actually seems interested in me doing so, or if the motivation strikes me at some point. This also dependent on my modding ability with that version.
I am open to other suggestions, let me know what you think in the comments. Again though, new to this here, I can't promise the world lmao.
Adds music events to a configurable list of structures, modifiable via resource pack. On its own (at least for now) all music triggers play Eld Unknown. The music triggers in the sounds.json are as such: "music.structure_one", "music.structure_two", all the way to "music.structure_eighteen". While its possible I may integrate adding custom music tracks directly into the mod in the future, that's kinda beyond the scope of my capabilities at the moment, still learning here. I also may attempt to add a fade-out option to the music at some point, but I wasn't sure where to begin with that, so if it's something you know how to do and want it in the mod, by all means send a pull request on GitHub.
Will I port this to other versions?
...Maybe. Probably even, but that depends on whether or not anyone actually seems interested in me doing so, or if the motivation strikes me at some point.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers